Azgrom Webley, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a faded coat and loose pants complete with small hat. His hair is long and blonde with streaks of white, and is pulled back with small yellow clips. His beard is white, braided, and well cared for. His ears are large.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Azgrom was born the youngest of three triplets. His first spouse was a Mercenary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his sister; and find a way to reverse the transformation of his sister
Ideals: Justice, Optimist. Flaws: Ugly. Bonds: Family. Occupation: Miller
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Tourmaline (140 gp). 1 Silk rope. 1 Masterwork Artisan’s tools.
Nicholas Cooper, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear ponchos typically of a light blue in addition to tight pants. His long chestnut hair is drawn into a two foot long braid. He has a tattooed face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also is a firm believer in the manly ideal.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Nicholas took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Impulsive. Bonds: Rich, Adventurer, Family. Occupation: Dyer
Voice: Whispers
Attributes [hide]
Medium (5'10") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. 3 Smokesticks.
Vlorn Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: An older man who prefers to wear flannel, he is not a threatening figure. He has styled his black hair well, parting it to the right. His eyes are amber and catlike.
Personality: He can speak with the recently deceased. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Vlorn was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has been a successful dealer in antiques buying low and selling high.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Gifted, Persistence, Entrepeneur. Flaws: Impulsive. Bonds: Adventurer. Occupation: Sage
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1600 sp. 1 Hourglass.
Bucklal Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Marshal. He has a moderate pudge and is not very fit. His golden hair is lengthy and is close to two feet long. His eyes are likewise brown. His teeth are white and perfect.
Personality: Bucklal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has worked as a Marshal like his father before him.
Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Nature, Job, In love. Occupation: Marshal
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 320 gp. Malachite (4 gp). Coral (120 gp). 5 Acid flasks.
Dadalan Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is typically in his Doctor uniform. His brass crest is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: His tongue was cut out and he uses sign language. He has a small toy that he constantly fidgets with.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother took him hunting and taught him how to get in the mind of other creatures. He left for the south, certain he would find work there.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Disease, Addict. Bonds: Job, Nature, Immigrant. Occupation: Doctor
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: Peridot (30 gp). 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
