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Advanced [show]


Dondon Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears tan leather gloves, a tan jacket, and tight pants. He has a hunchback. He has a very tight haircut. He has several tiny sapphire earrings on each ear.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He never wears the same outfit twice, unless he absolutely has to.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dondon took refuge in the large cave and found the beat up scythe and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Bookbinder

Voice: Uses lots of figures of speech

Attributes [hide]

Dondon Jamjar, Male Halfling Monk 2
Small (3'4") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 260 gp.


Social Check DCs


Aerdeth Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather, and he perpetually has his quarterstaff ready. He has moderate length auburn hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a very good compulsive liar and kleptomaniac.

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Fletcher and found it very stressful. He struck the Fletcher job and began his own company from there.

Motivation: He has comitted a past crime that haunts him to this day; and he is unsatisfied with his job

Ideals: Fighting. Bonds: Enemies, Criminal record, Mentor, Job. Occupation: Fletcher

Voice: Thin and wheezing

Attributes [hide]

Aerdeth Casilltenirra, Male Elf Cleric 3
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Goblin, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp.


Social Check DCs


Gennal Mitchell, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'6" and wears a simple grey robe with white stripes complete with hood. His white hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He is the product a well kept family trust fund and as such has never really known need. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job

Flaws: Greedy. Bonds: Religious, Rich, Job. Occupation: Laborer

Voice: Speaks with back of mouth

Attributes [hide]

Gennal Mitchell, Male Half-Elf Bard 2
Medium (5'6") Half-Elf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)17 (+3) 15 (+2)9 (-1)
Skills Investigation +5, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Ignan, Giant, Druidic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 120 gp.


Social Check DCs


Merihim Liberty, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Merihim was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Merihim's father didn't care for him much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Shy, Insane, Antagonistic. Bonds: Criminal record. Occupation: Priest

Voice: Sore throat, cough

Attributes [hide]

Merihim Liberty, Male Tiefling Ranger 8
Medium (5'8") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Athletics +3, Nature +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1400 gp.


Social Check DCs


Aldous Beckwith, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is generally shirtless and showing off his tattooed chest. His black hair is cut short with large spiked bangs in the front. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Sold as a small child to a necromancer, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Barkeep for hire.

Motivation: He's looking for his big break; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Enemies, Mentor, Job, Adventurer. Occupation: Barkeep

Voice: Pirate accent

Attributes [hide]

Aldous Beckwith, Male Human Aristocrat 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)14 (+2) 16 (+3)11 (+0)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Infernal, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 20 gp. Iolite (70 gp).


Social Check DCs

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