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NPC Generator

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Advanced [show]


Zook Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. His silver hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He has always had a great fascination with Gnomish culture. He is a logical person and will generally grow upset if things defy logic and science.

History: His mother raised him in a mountain cabin. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A strong sense of loyalty to Gnomish people; and he feels threatened by others

Ideals: Logical. Flaws: Racist, Fearful. Bonds: Rich, Nature. Occupation: Knight

Voice: Sensual and smooth

Attributes [hide]

Zook Scheppen, Male Gnome Monk 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Jade (100 gp). 1 Minor magic item.


Social Check DCs


Arannis Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: 4'10" and muscular, this southern man tends to wear a tan poncho over his likewise colored trousers and shirt. He sports a long golden beard, and similarly colored long hair. This hazel eyed southerner is not easily forgotten.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Doctor business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Athletic, Philantrophist. Bonds: Job, Nature. Occupation: Doctor

Voice: Mumbles to self between sentences

Attributes [hide]

Arannis Mellerelel, Male Elf Monk 3
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)11 (+0) 10 (+0)9 (-1)
Skills Athletics +4, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Roger Harper, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern man wears a lot of dark rich colors, with gold accents. He keeps his chestnut hair in a flapper bob. His eyes are amber and he is always smoking a pipe.

Personality: Cocky and sure of himself, he believes he is the best Dilettante born in the past three hundred years. He plays an instrument quite well.

History: Roger was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered music. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg

Ideals: Athletic, Artistic. Bonds: Attractive, Job, Rich. Occupation: Dilettante

Voice: High pitched and raspy

Attributes [hide]

Roger Harper, Male Human Expert 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)11 (+0) 9 (-1)14 (+2)
Skills Medicine +2, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 5000 sp. Black pearl (400 gp). Fiery yellow corundum (700 gp).


Social Check DCs


Mreksh Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. He has styled his gold crest well, parting it to the right. His eyes are likewise gold.

Personality: He has a massive crush on the younger sibling of the Assassin who has hired him part-time. He uses divination through singing.

History: Born in the north to a Assassin, Mreksh learned a great deal about his mother's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: Marry his brother to traveling adventurers; and he seems to be bored by most things

Ideals: Gifted. Flaws: Mundane. Bonds: Has a crush, Job, Family. Occupation: Assassin

Voice: Middle-eastern accent

Attributes [hide]

Mreksh Ophinshtalajiir, Male Dragonborn Adept 8
Medium (6'2") Dragonborn, True Neutral (CR 8)
Armor Class 13
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
22 (+6)17 (+3) 15 (+2)17 (+3) 13 (+1)12 (+1)
Skills Animal Handling +4, Religion +6
Senses Passive Perception 11
Languages Common, Druidic, Halfling, Undercommon
Attacks Melee +9 / 2d10+6, Ranged +6 / 2d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1600 gp.


Social Check DCs


Mozû Everly, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a very tight haircut. He has green eyes and a black hat with a blue feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is skeptical of what others tell him and is slow to trust.

History: He was born in the north. He moved from fad to fad and when he turned 15 he discovered singing. He left for the north, certain he would find work there.

Motivation: He is terrified, and will act out of fear; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Selfish, Shy, Fearful. Bonds: Immigrant. Occupation: Blacksmith

Voice: Strong lisp

Attributes [hide]

Mozû Everly, Male Half-Orc Barbarian 7
Medium (6'4") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 57 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)9 (-1) 11 (+0)15 (+2)
Skills Animal Handling +3, Stealth +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 800 gp.


Social Check DCs

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