Cory Barlow, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He wears a grey coat over a violet low-cut shirt, and a Stetson hat upon his head. He wears his hair in dreadlocks. His eyes are hazel and catlike.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: His mother raised him in a mountain cabin. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: Nothing but the best is good enough for him; and a deep hatred of drow
Ideals: Philantrophist, Impeccable. Bonds: Enemies, Nature, Criminal record. Occupation: Seamstress
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnoll, Aquan, Ignan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 1900 sp.
Tricking Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. His gray fur is singed and shortened. His eyes are likewise green.
Personality: Abrasive and pushy, he has a hard time making friends. He is skeptical of what others tell him and is slow to trust.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Some 9 years later his spouse died after the birth of his son. Heartbroken, Tricking never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Ugly, Antagonistic, Shy. Bonds: Religious, In love. Occupation: Knight
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 87 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +4
Possessions: 1600 gp. Black pearl (200 gp). Moss agate (11 gp). Sardonyx (40 gp). Peridot (40 gp). Rhodochrosite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mûzglob Tewksbury, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of death around his neck, and a hand crossbow on his belt. He has a penchant for wearing a ring with an oversized jet on his left hand. His silver hair is cut jaggedly and amateurishly. He has gleaming, smiling green eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined, Philantrophist. Bonds: Rich, Military. Occupation: Baker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 55 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 7 (-2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
Possessions: Black pearl (1000 gp). Rose (50 gp). Alexandrite (1000 gp). Sardonyx (50 gp). 1 Minor magic item.
Fargrim Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears violet painted combat armor at almost all times. He is bald on top and has large golden tufts of hair around his ears. His eyes, though not visible through his cowl, are green.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a great chef.
History: He got into the Miller business at a young age. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Miller
Voice: Stutters
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 160 gp.
Fargrim Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tan tunic with violet highlights, and long brown pants that bunch up around his shoes. His brown hair is slicked back into a classic pompadour. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is happy with his job as a Shipwright. He turns his eye from what people do, preferring to live and let live. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fargrim is combative with any and all who dare try his patience in the slightest.
History: A powerful slaver made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Athletic, Justice, Entrepeneur. Flaws: Addict. Bonds: Job, Mentor. Occupation: Shipwright
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 13000 sp. 1 Buckler. 1 Half-Plate. 1 Chain shirt.
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