Vanuath Berevan, Male Elf [Permalink]
Personal [hide]
Description: This man is wearing a long, brown cloak. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Vanuath was born in the north. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town working and never settling down anywhere, but has fallen for a local Painter. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and he is greedy
Ideals: Joker, Persistence. Flaws: Ugly, PTSD. Bonds: Rich, Has a crush. Occupation: Architect
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 9 (-1) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Giant, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 120 gp. A miniature golden chest with tiny emeralds lining the top (70 gp).
Arnold Larson, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear flannel. His white hair is drawn into a tight pony tail with a skull scrunchie. He wears crescent spectacles with a black brim.
Personality: He dislikes all the random violence that takes place in the south. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now mingles about in high society.
Motivation: He would like to get married and retire; and he wants to get laid
Ideals: Pacifist. Flaws: Shy, Insane. Bonds: Rich, Has a crush. Occupation: Mercenary
Voice: Low range voice
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 50000 cp. Freshwater pearl (14 gp). Azurite (14 gp). Onyx (20 gp).
Fargas TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he typically wears grey cloth garments or leather armor. He has wavy blonde hair. His violet eyes have a joyful gleam in them most of the time.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help
Ideals: Disciplined, Artistic. Bonds: Attractive, Family, Criminal record. Occupation: Sellsword
Voice: Stutters
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 16 (+3) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Elven, Infernal, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Chad Wade, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He carries with him a set of lances on his belt, each one with a opal on the hilt. His chestnut hair is singed and shortened. He has a tattooed face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His father raised him in a mountain cabin. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and revenge
Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Adventurer, Enemies. Occupation: Butcher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 7)
Armor Class 12
Hit Points 24 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Igden Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and sports tan clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, he has a hard time making friends. He does not trust anyone and sleeps with one eye open.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He now travels the world, in search of power and loot.
Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Addict, Antagonistic, Insomniac. Bonds: Adventurer. Occupation: Fortune-teller
Voice: Nasally tone
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 32 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 20 (+5) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1100 sp. 4 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
