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NPC Generator

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Advanced [show]


Rael Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. He carries a battered whip and tarnished scimitar as well. His hair, while still mostly red, has prominent grey streaks. His brown eyes have a joyful gleam in them most of the time.

Personality: While he acts the brute, he is far gentler than he would appear. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Rael was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Banker. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Banker

Voice: Can't modulate volume

Attributes [hide]

Rael Aloro, Male Half-Elf Druid 6
Medium (4'10") Half-Elf, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 53 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)9 (-1) 15 (+2)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 5000 sp. Aquamarine (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fenriz Peace, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a yellow costume with the symbols of the four houses of cards on his torso. He keeps his chestnut hair in a pixie cut. His eyes are likewise white.

Personality: He is happy with his job as a Servant. He turns his eye from what people do, preferring to live and let live. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has built up a small fortune and can afford his own way.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Athletic. Flaws: Secretive, Disease. Bonds: Job, Rich. Occupation: Servant

Voice: Excited and jittery

Attributes [hide]

Fenriz Peace, Male Tiefling Fighter 5
Medium (5'0") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)17 (+3) 12 (+1)16 (+3)
Skills Arcana +6, Investigation +6
Senses Passive Perception 11
Languages Common, Aquan, Gnome, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Carrie Hanali, Male Elf [Permalink]

Personal [hide]

Description: He stands about 4'7" and is generally shirtless and showing off his tattooed chest. His right hand appears badly burned and disfigured. His hair is short and brown. He wears crescent spectacles with a black brim.

Personality: He acts crazy and hedonistic. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Carrie took refuge in the old dungeon and found the beat up scythe and armor he uses now. He was granted psionic powers by his dying brother.

Motivation: He has comitted a past crime that haunts him to this day; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Hedonist. Bonds: Nature, Criminal record. Occupation: Fisher

Voice: Pronounces O like U

Attributes [hide]

Carrie Hanali, Male Elf Ranger 3
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)15 (+2) 11 (+0)15 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Auran, Gnome
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp. Chrysoprase (30 gp).


Social Check DCs


Valafar Ignominy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He has wavy red hair. His white eyes have a joyful gleam in them most of the time.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has all his life been fascinated with singing.

History: Valafar was born in the south. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Fletcher.

Ideals: Artistic, Persistence. Flaws: Secretive. Bonds: Attractive, Has a crush. Occupation: Cartwright

Voice: Low rumbling, strings words together

Attributes [hide]

Valafar Ignominy, Male Tiefling Wizard 16
Medium (6'3") Tiefling, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 122 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 20 (+5)16 (+3) 14 (+2)16 (+3)
Skills Animal Handling +7, Nature +8
Senses Passive Perception 12
Languages Common, Infernal, Orc, Terran
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164444443

Possessions: 4000 gp. Jeweled electrum ring (3000 gp). Fire opal pendant on a fine gold chain (1200 gp). Old masterpiece painting (1200 gp). Fire opal pendant on a fine gold chain (1200 gp). Fire opal pendant on a fine gold chain (1200 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Large well-done wool tapestry (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Gold dragon comb with red garnet eye (1300 gp). Golden circlet with four aquamarines (3000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Three Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a flattop fur cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Calm and collected, he is a well trained Carpenter. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Carpenter for hire.

Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Carpenter

Voice: Gruff and masculine

Attributes [hide]

Three Of Storm, Male Tabaxi Druid 1
Medium (6'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)18 (+4) 14 (+2)15 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Aquan, Auran, Terran, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 60 gp.


Social Check DCs

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