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Advanced [show]


Purban Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has styled his golden hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Purban hails from a village terrorized by gnolls. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Purban was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Insane. Bonds: Adventurer, Enemies. Occupation: Actor

Voice: Squeaky

Attributes [hide]

Purban Nimblefingers, Male Halfling Commoner 10
Small (3'0") Halfling, Lawful Neutral (CR 10)
Armor Class 15
Hit Points 43 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +2 / 3d6-2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1700 gp.


Social Check DCs


Nimble Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered grey stockings. He is portly but not overly obese. His beige fur is slicked back into a classic pompadour. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is happy with his job as a Glassblower. He turns his eye from what people do, preferring to live and let live. Nimble enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the south to a Glassblower, Nimble learned a great deal about his mother's area of expertise. His martial abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: Regain custody of his son; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Adventurer, Family. Occupation: Glassblower

Voice: Sleepy voice

Attributes [hide]

Nimble Mirror, Male Tabaxi Sorcerer 4
Medium (5'8") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)15 (+2) 18 (+4)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 14
Languages Common, Ignan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 600 gp. Gold dragon comb with red garnet eye (1000 gp). Old masterpiece painting (500 gp). Gold dragon comb with red garnet eye (1000 gp).


Social Check DCs


Karg Kendal, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He typically wears a sleeveless long coat of deep blue leather and dull violet iron scale mail, marred by chocolates. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Karg was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.

Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Poor, Adventurer. Occupation: Farmer

Voice: French accent

Attributes [hide]

Karg Kendal, Male Half-Orc Adept 7
Medium (6'8") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 19 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)11 (+0) 13 (+1)13 (+1)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1000 gp. Brass mug with jade inlays (200 gp).


Social Check DCs


Merihim Skill, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears green painted combat armor at almost all times. His blue hair is braided into rings. He has several tiny amber earrings on each ear.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shoemaker arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has dedicated himself to building a better village for his children.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Athletic, Philantrophist. Bonds: Rich, Adventurer. Occupation: Shoemaker

Voice: Slow speaker

Attributes [hide]

Merihim Skill, Male Tiefling Barbarian 11
Medium (6'5") Tiefling, Lawful Evil (CR 11)
Armor Class 11
Hit Points 112 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 1400 gp.


Social Check DCs


Vanuath Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He stands about 5'1" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His left leg appears badly burned and disfigured. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Cocky and sure of himself, he believes he is the best Cook born in the past three hundred years. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cook arts, while his mother instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He became a Cook soon after.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Fearful. Bonds: Job, Rich, Nature. Occupation: Cook

Voice: Sighs a lot, exhausted

Attributes [hide]

Vanuath Siannodel, Male Elf Sorcerer 8
Medium (5'1") Elf, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 46 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)9 (-1) 13 (+1)17 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs

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