Beloril Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has wavy golden hair. His blue eyes peer out from beneath his deerstalker blue hat.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Beloril was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He would like to get married and retire; and he feels the way he acts is they only way to get by in the world
Ideals: Joker, Impeccable, Entrepeneur. Bonds: Attractive, Has a crush. Occupation: Miner
Voice: Hollow voice
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 11 (+0) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp.
Pelt Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears baggy grey pantaloons and a brown scarf. He has styled his white fur well, parting it to the left. His otherwise smooth face is marked with small tiny scars.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He'd like to take his coworkers down a peg; and to be a sculptor again
Bonds: Enemies, Rich, Immigrant, Job. Occupation: Dyer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 8 (-1) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +5
Possessions: 1700 sp.
Fivin Lathalas, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses well, wearing green shirts, loose pants, and blazers most of the time. He wears his black hair up. His eyes are likewise amber.
Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wishes to resurrect an old love; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Attractive, In love. Occupation: Body Guard
Voice: Old thin voice
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 300 gp.
Richard Barney, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His whole body is exceptionally muscular. His silver hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born blind and as such lacked many opportunities for work. Richard was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Locksmith. He left for the north, certain he would find work there.
Motivation: He is wracked by social anxiety; and he's repulsed by the pc
Flaws: Antagonistic, Fearful, Disease. Bonds: Poor, Immigrant. Occupation: Locksmith
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 33 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 9 (-1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Auran
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 1200 gp.
Frug Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is golden, silky, and of moderate length. He wears a mask on his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He never wears the same outfit twice, unless he absolutely has to.
History: He was born several months after his mother was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Frug grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Frug. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Attractive, Military, Criminal record. Occupation: Sculptor
Voice: Old thin voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 131 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 9 (-1) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +1
Possessions: 4000 gp. White opal (500 gp). Aquamarine (500 gp). Star rose quartz (60 gp). Chalcedony (60 gp). Rich purple corundum (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
