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Advanced [show]


Sethrekar Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in an above average manner. His crest is gold and curly. His eyes are likewise red.

Personality: He is extraordinarily eccentric. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His parents moved while he was still in utero so he is the first generation to be born here. Sethrekar was born on a far northern island where he grew up under the tutelage of his father, an expert Servant. He is untrained/undisciplined, which makes him dangerous.

Motivation: A rival would like him out of the picture.

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Poor, Immigrant. Occupation: Servant

Voice: Boston accent

Attributes [hide]

Sethrekar Bhenkumbyrznaax, Male Dragonborn Fighter 2
Medium (6'8") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)15 (+2) 13 (+1)18 (+4)
Skills Acrobatics +2, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Celestial
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 2000 cp. 1 Half-Plate.


Social Check DCs


Darrow Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right arm. He typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. His hair is long and golden with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Slave. Occupation: Locksmith

Voice: Scratchy, weak

Attributes [hide]

Darrow Underfoot, Male Halfling Fighter 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 24 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)8 (-1) 8 (-1)9 (-1)
Skills Insight +2, Religion +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver comb with moonstones (500 gp).


Social Check DCs


Rangrim Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a very tight haircut. His gray eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Disease. Bonds: Poor, Attractive, Military, Job. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Rangrim Trueanvil, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 18 (+4)14 (+2) 15 (+2)11 (+0)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Ignan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 250 gp. 3 Tanglefoot bags.


Social Check DCs


Jebeddo Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'8". He wears a worn and beaten armor. His red hair is unkempt and raggedy. His eyes are amber.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Jebeddo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: From birth he was tutored by a cruel and relentless mentor. His mother was a soldier and died while he was still young. Jebeddo was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Military, Mentor. Occupation: Sculptor

Voice: Whispers

Attributes [hide]

Jebeddo Garrick, Male Gnome Ranger 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)11 (+0) 17 (+3)15 (+2)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Hamil TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and wears skinny pants and wears a red and grey robe with the hood down. His hair is golden and curly. His violet eyes peer out from beneath his deerstalker red hat.

Personality: Hamil is depressed about a lot of things. He tends to be a nihilist. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Hamil grew up listening to his mother's many stories. When Hamil reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Adventurer, Military. Occupation: Performer

Voice: Soft and melodious

Attributes [hide]

Hamil TellPenny, Male Halfling Fighter 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 47 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)16 (+3) 16 (+3)14 (+2)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Draconic, Aquan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5

Possessions: 6000 sp. Amethyst (70 gp). Red garnet (70 gp).


Social Check DCs

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