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Fargas Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man typically wears violet cloth garments or leather armor. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has blue eyes and a violet hat with a white feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of a Body Guard, who enjoyed hunting, Fargas was taken on many hunting expeditions. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and doesn't want to be a knight and was forced into it by his family

Ideals: Disciplined, Entrepeneur. Bonds: Poor, Nature, Family. Occupation: Knight

Voice: Switch between two voices

Attributes [hide]

Fargas Silvereyes, Male Halfling Sorcerer 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 30 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Two Llamas Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tight fitting grey shirt and pants. His black fur is knotted and matted. His eyes, though not visible through his cowl, are hazel.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses divination through singing.

History: Born to a pair of adventurers, Two Llamas grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Two Llamas never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He has money and likes to spend it; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, In love, Rich. Occupation: Layabout

Voice: Hard of hearing, loud

Attributes [hide]

Two Llamas Thundercloud, Male Tabaxi Aristocrat 1
Medium (5'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +6, Animal Handling +4
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Ozyman Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A 3'3" eastern man, he tends to wear a large green jacket. His silver hair is still thick. His amber eyes dart from person to person.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ozyman is combative with any and all who dare try his patience in the slightest.

History: Ozyman lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He would like to get married and retire; and he has a crush on the local fortune-teller

Ideals: Justice. Flaws: Disease. Bonds: Job, Family, Has a crush. Occupation: Adventurer

Voice: Voice breaks

Attributes [hide]

Ozyman Strongbones, Male Halfling Warrior 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 29 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Traki Nailo, Male Elf [Permalink]

Personal [hide]

Description: This man is wearing a long, green cloak, and sports empty pouches on his belt. His golden hair is long and unkept. His eyes are amber.

Personality: He is irascible and easily irritated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Sabotage a competitor; and balancing his hectic life and new baker responsibilities is difficult

Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Baker

Voice: Speaks with back of mouth

Attributes [hide]

Traki Nailo, Male Elf Expert 12
Medium (5'0") Elf, Lawful Good (CR 12)
Armor Class 13
Hit Points 51 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +7, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +7

Possessions: 4000 gp. Carnelian (50 gp). Onyx (50 gp). Golden yellow topaz (1200 gp). Rhodochrosite (5 gp). Red spinel (90 gp). White pearl (90 gp). Bloodstone (50 gp). Sard (50 gp). Tiger eye turquoise (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cockaby Murnig, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he sports brown clothing, slightly heavier than average wear. He has moderate length black hair. His eyes are hazel and he is always smoking a pipe.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Cockaby was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Regain custody of his son.

Ideals: Passionate. Bonds: Religious, Family, Nature. Occupation: Cook

Voice: growls and snarls, animalistic

Attributes [hide]

Cockaby Murnig, Male Gnome Commoner 5
Small (3'3") Gnome, Lawful Evil (CR 5)
Armor Class 13
Hit Points 23 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Athletics +2, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 3000 sp. Blue quartz (6 gp). Brown-green garnet (70 gp).


Social Check DCs

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