Erky Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears a custom-built plate barding that's adorned with brown lining and desert motifs. His chestnut hair is smooth and relatively long. His green eyes dart from person to person to random spaces in the air.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is afraid of women and trembles around them
History: He was raised in a mountains tribe. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.
Motivation: He is wracked by social anxiety; and he has decided he is irredeemable
Ideals: Joker, Artistic. Flaws: Shy, Fearful. Bonds: Nature. Occupation: Tanner
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. Peridot (80 gp). Red garnet (60 gp). Chrysoberyl (60 gp). Star rose quartz (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Rivaan Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. His clothes are grease stained in places. His silver crest is thinning but still full. His eyes are gold and beady.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great joy in being the best Stableman in town.
History: Rivaan was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.
Motivation: He is unsatisfied with his job.
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Stableman
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 47000 sp. 1 Minor magic item.
Gilbert Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a faded coat and loose pants complete with wide-brimmed hat. He is bald on top and has large auburn tufts of hair around his ears. His violet eyes have a joyful gleam in them most of the time.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a habit of throwing himself into exceedingly dangerous situations.
History: When he was but 6 years old his parents immigrated from the north. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Optimist. Flaws: Ugly, Impulsive, Fearful. Bonds: Immigrant. Occupation: Bowyer
Voice: Dark and ominous
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Aquan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: Violet garnet (400 gp). Blue quartz (12 gp).
Ombul Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many red ritualistic tattoos. He wears a white broad hat and white clothes. His auburn hair, when down, is lengthy. His gray eyes are slightly larger than normal.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great joy in being the best Adventurer in town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Adventurer and found it very stressful. He hasn't been sleeping well lately.
Motivation: He is terrified, and will act out of fear; and to be a barber again
Flaws: Insomniac, Fearful. Bonds: Adventurer, Job, Rich. Occupation: Adventurer
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 800 gp.
Rangrim Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'3", this man wears just a grey suit. With a patchy chestnut beard and wild chestnut hair. His green eyes are slightly larger than normal.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.
History: Rangrim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wishes to resurrect an old love; and regain custody of his daughter
Ideals: Gifted. Flaws: Secretive. Bonds: Nature, Poor, In love. Occupation: Apothecary
Voice: Excited and jittery
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Abyssal, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
