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NPC Generator

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Advanced [show]


Fibblestib Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, white shirt, and black tie. He is portly but not overly obese. His tied-back hair is blonde. His eyes are amber and beady.

Personality: He is a hateful person. He taunts others and blames them for his problems. He also has developed a complete distrust of the Baker profession.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gifted student he started as a Baker, but he got bored and became a Fletcher. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern; and balancing his hectic life and new fletcher responsibilities is difficult

Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Job. Occupation: Fletcher

Voice: Eastern European accent

Attributes [hide]

Fibblestib Murnig, Male Gnome Ranger 2
Small (3'8") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 19 (+4)11 (+0) 10 (+0)10 (+0)
Skills History +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1500 sp.


Social Check DCs


Fallond Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He is portly but not overly obese. His hair is long and chestnut with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. His thin eyebrows rest above his beady blue eyes.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult.

Flaws: Ugly. Bonds: Enemies, Job, Military, Mentor. Occupation: Blacksmith

Voice: Pirate accent

Attributes [hide]

Fallond Bofdann, Male Dwarf Rogue 10
Medium (4'4") Dwarf, Lawful Neutral (CR 10)
Armor Class 9
Hit Points 78 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 19 (+4)15 (+2) 13 (+1)13 (+1)
Skills Arcana +6, Intimidation +5
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1

Possessions: 800 gp. Rose (70 gp). Coral (110 gp). Blue sapphire (1600 gp). Black pearl (600 gp). Lapis lazuli (14 gp). Peridot (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Mystralath, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'11" has a big stupid grin on his face most of the time. He dresses well, typically a more casual-formal manner. His hair is long and black with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Aramil was born in the north. At a young age he loved to build and create. He found a children's book about a Elf Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been saving his money to try and buy his sister's freedom.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Fighting, Persistence. Bonds: Attractive, Adventurer, Family. Occupation: Bounty Hunter

Voice: Russian accent

Attributes [hide]

Aramil Mystralath, Male Elf Ranger 3
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)13 (+1) 13 (+1)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp.


Social Check DCs


Tricking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. He wears his yellow fur down. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a brothel owner, Tricking was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He inherited the family business which he has now maintained for 7 years.

Motivation: He feels threatened by others.

Ideals: Impeccable. Flaws: Fearful. Bonds: Poor, Mentor, Job. Occupation: Weaver

Voice: Pronounces O like U

Attributes [hide]

Tricking In the Wind, Male Tabaxi Sorcerer 10
Medium (6'0") Tabaxi, Neutral Good (CR 10)
Armor Class 10
Hit Points 52 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills Insight +6, Nature +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 1100 gp. Sard (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Richie, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man usually wears his brown robe and has his mace always slung over his shoulder. He has done his best to style his auburn hair to look like a famous performer. This violet eyed southerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is able to make almost anything out of random pieces of junk.

History: Theodoric was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He is terrified, and will act out of fear; and a deep hatred of goblins

Ideals: Gifted. Flaws: Fearful. Bonds: Enemies, Poor, Adventurer. Occupation: Cartwright

Voice: Soothing and warm

Attributes [hide]

Theodoric Richie, Male Half-Elf Paladin 5
Medium (5'10") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)13 (+1) 12 (+1)17 (+3)
Skills Athletics +4, History +4
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 30000 cp. Aquamarine (1500 gp). Rich purple corundum (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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