Manfred Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His golden hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He will rave to anyone who will listen. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He is greedy.
Flaws: Ugly, Insane. Bonds: Rich, Adventurer. Occupation: Cartwright
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 10)
Armor Class 11
Hit Points 65 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +4
Possessions: 1300 gp. Cloth of gold vestments (110 gp). Brass mug with jade inlays (100 gp).
Spear Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a faded coat and loose pants complete with wide-brimmed hat. His gray fur is drawn into a tight pony tail with a card scrunchie. His half smiles and green eyes are beguiling and draw you in.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is used to getting what he wants. In part because he is a meticulous planner.
History: He is the product a well kept family trust fund and as such has never really known need. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Wants to raise his children well.
Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Rich, Family. Occupation: Barrister
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 7)
Armor Class 13
Hit Points 73 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 18 (+4) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 80 pp. Iolite (80 gp). Brown-green garnet (50 gp). White opal (400 gp). Chrysoberyl (50 gp). 1 Minor magic item.
Nirgel Fortune, Male Tiefling [Permalink]
Personal [hide]
Description: 5'7" and muscular, this northern man likes to wear brown tank tops with white pants. His hair is black, silky, and of moderate length. His white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A powerful wizard made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Nirgel and his spouse have recently divorced.
Motivation: He is wracked by social anxiety; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Mentor. Occupation: Detective
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 9)
Armor Class 10
Hit Points 60 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 18 (+4) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Dwarven, Giant
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Embroidered and bejeweled glove (1000 gp). Jeweled electrum ring (2000 gp). 1 Minor magic item.
Beiro Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He wears suspenders and red workpants. His shirt is brown, and he wears a heavy red leather apron most of the time. He has a slight overbite and is overall scrawny. His hair is long and black with streaks of silver, and is pulled back with small red clips. His beard is silver, braided, and well cared for. His ears are large.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He then took over the family business and is one of the better Scribe for hire.
Motivation: To be a Actor again.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Family. Occupation: Scribe
Voice: Nasally tone
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.
Pikar Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear black pants and tee shirts. His white hair is greasy and uncared for. His eyes are likewise gray.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a pair of adventurers, Pikar grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural halfling artifacts is his passion
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Sculptor
Voice: pre-pubescent
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 500 gp. Bloodstone (80 gp). 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!