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NPC Generator

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Advanced [show]


Fibblestib Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is tall, broad shouldered and powerfully built. He has a long red beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: Overbrimming with self-confidence, Fibblestib isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in the west his family was never financially stable. He found a children's book about a Gnome Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Further expansion of business; and doesn't want to be a shepherd and was forced into it by his family

Ideals: Impeccable. Bonds: Family, Poor, Adventurer, Job. Occupation: Shepherd

Voice: Hard of hearing, loud

Attributes [hide]

Fibblestib Miggledy, Male Gnome Aristocrat 14
Small (3'4") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 91 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)13 (+1) 11 (+0)15 (+2)
Skills Deception +7, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1

Possessions: Gold and topaz bottle stopper cork (500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). 1 Medium magic item.


Social Check DCs


Trey Tindall, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment and is in decent physical shape. With bright golden hair and a scraggly beard. This brown eyed easterner is not easily forgotten.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. The war was a terrible time for him, and Trey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born blind and as such lacked many opportunities for work. Trey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trey decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur. Flaws: Depressed, Disease. Bonds: Criminal record, Military. Occupation: Farmer

Voice: French accent

Attributes [hide]

Trey Tindall, Male Human Expert 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)18 (+4) 17 (+3)16 (+3)
Skills Perception +5, Religion +6
Senses Passive Perception 16
Languages Common, Elven, Abyssal, Terran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 70 gp.


Social Check DCs


Aramil Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. His silver hair is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise brown. His teeth are white and perfect.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Aramil studied abroad. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Sage

Voice: Laughs frequently while speaking

Attributes [hide]

Aramil Xistsrith, Male Elf Barbarian 3
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)15 (+2) 8 (-1)14 (+2)
Skills Acrobatics +4, Animal Handling +1
Senses Passive Perception 9
Languages Common, Elven, Infernal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 400 gp. Amethyst (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Qemuel Sage, Male Tiefling [Permalink]

Personal [hide]

Description: 6'8" and muscular, this eastern man dresses like a well dressed Hunter does. His purple hair is still thick. He has red eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Qemuel lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Ideals: Athletic, Artistic. Flaws: Emotional. Bonds: Job, Family. Occupation: Hunter

Voice: Pirate accent

Attributes [hide]

Qemuel Sage, Male Tiefling Rogue 17
Medium (6'8") Tiefling, Chaotic Evil (CR 17)
Armor Class 13
Hit Points 86 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)18 (+4) 15 (+2)11 (+0)
Skills Arcana +10, Athletics +8
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll, Aquan, Auran
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +8

Possessions: 300 pp. Jasper (30 gp). White opal (500 gp). Pink pearl (80 gp). Malachite (13 gp). Chrysoprase (30 gp). Deep blue spinel (1600 gp). Tourmaline (80 gp). Alexandrite (1600 gp). Zircon (30 gp). Rhodochrosite (13 gp). Golden yellow topaz (1600 gp). Sardonyx (30 gp). Star ruby (500 gp).


Social Check DCs


Manfred Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a cross on it. His moppish golden hair is in a traditional bowl cut. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is content; and to end his boredom

Flaws: Ugly, Antagonistic, Mundane. Bonds: Rich, Job. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Manfred Thackeray, Male Human Adept 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)17 (+3) 13 (+1)16 (+3)
Skills Arcana +5, Deception +5
Senses Passive Perception 11
Languages Common, Sylvan, Draconic, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 10 pp.


Social Check DCs

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