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Advanced [show]


Melech Torment, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears professional attire. His purple hair is lengthy. His eyes are gold and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac.

Flaws: Hedonist, Disease, Insomniac. Bonds: Attractive, Criminal record. Occupation: Tanner

Voice: Speaks in third person

Attributes [hide]

Melech Torment, Male Tiefling Rogue 2
Medium (6'9") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 700 sp.


Social Check DCs


Altho Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a weathered and beat up set of banded mail beneath an oversized tan coat. He keeps his silver hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Apothecary arts, while his father instructed him in etiquette, music and courtly manner. A gifted student he started as a Herbalist, but he got bored and became a Apothecary. He has set out to sabotage the competition.

Motivation: He has money and likes to spend it; and he has a rivalry with the church that dominates his actions

Bonds: Attractive, Job, Religious, Rich. Occupation: Apothecary

Voice: Ums and uhs a lot

Attributes [hide]

Altho Greenbottle, Male Halfling Cleric 3
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)14 (+2) 12 (+1)16 (+3)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Gorgûm Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses like a well dressed Actor does. He keeps his black hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to loving parents in a slum to the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gorgûm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gorgûm. He ran away from his former home and has been making his living as a Actor for the past few years.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Poor, Criminal record. Occupation: Actor

Voice: Whispers

Attributes [hide]

Gorgûm Marlowe, Male Half-Orc Wizard 6
Medium (5'6") Half-Orc, Neutral Evil (CR 6)
Armor Class 11
Hit Points 36 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)14 (+2) 12 (+1)10 (+0)
Skills Insight +4, Investigation +5
Senses Passive Perception 11
Languages Common, Orc, Halfling, Aquan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Lewis Denholm, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an entirely grey suit with violet socks and a vest with buckled shoes. He wears his hair in dreadlocks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised in a forest tribe. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He used his abilities to travel the world and help people.

Motivation: To be a Sculptor again.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Carpenter

Voice: Sighs a lot, exhausted

Attributes [hide]

Lewis Denholm, Male Human Paladin 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)9 (-1) 9 (-1)10 (+0)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Koeth Drover, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears a white coat over a grey low-cut shirt, and a Stetson hat upon his head. He has red hair. His brown eyes peer out from beneath his Stetson white hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of southern immigrants he idolized his father. He was an apprentice working in his father's forge. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Impulsive. Bonds: Immigrant, Job, Adventurer. Occupation: Stableman

Voice: French accent

Attributes [hide]

Koeth Drover, Male Half-Elf Adept 15
Medium (5'11") Half-Elf, Lawful Evil (CR 15)
Armor Class 10
Hit Points 105 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)16 (+3) 14 (+2)14 (+2)
Skills Intimidation +7, Nature +8
Senses Passive Perception 12
Languages Common, Elven, Giant, Sylvan, Terran
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1533332

Possessions: Rhodochrosite (15 gp). Rhodochrosite (15 gp). Obsidian (15 gp). Amber (110 gp). Sard (50 gp). Hematite (15 gp). Chalcedony (50 gp). Iolite (50 gp). Fiery yellow corundum (1000 gp). Azurite (15 gp). Rose (50 gp). Hematite (15 gp). Freshwater pearl (15 gp). 1 Medium magic item.


Social Check DCs

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