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NPC Generator

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Advanced [show]


Uthemar Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a brown suit, blue shirt, and grey tie. He is bald on top and has large chestnut tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a minor phobia of water and hates getting wet.

History: His mother raised him in a mountain cabin. His father was a soldier and died while he was still young. Uthemar was left his father's suit of armor and trained in its use and care. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Ugly, Shy, Fearful. Bonds: Nature, Military. Occupation: Bounty Hunter

Voice: Breathy voice

Attributes [hide]

Uthemar Yaeldrin, Male Elf Rogue 8
Medium (5'0") Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 23 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)14 (+2) 13 (+1)11 (+0)
Skills Deception +3, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Terran, Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Iranapha, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a black costume with the symbols of luck on his torso. His long red hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Animals are drawn to him, and he is able to talk to them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He hasn't been sleeping well lately.

Motivation: Regain custody of his daughter.

Ideals: Gifted. Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Servant

Voice: Speaks like tongue is numb

Attributes [hide]

Arannis Iranapha, Male Elf Paladin 3
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)8 (-1) 13 (+1)13 (+1)
Skills Deception +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 1 Banded mail.


Social Check DCs


Nykkan Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a grey and black robe with the hood down. He has a penchant for wearing a ring with an oversized jet on his left hand. His blue crest is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Mercenary but believes his peers are too gung-ho.

History: From birth he was tutored by a cruel and relentless mentor. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats; and a deep hatred of dire rats

Ideals: Pacifist. Bonds: Rich, Attractive, Enemies, Mentor. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

Nykkan Xephyrbahnor, Male Dragonborn Cleric 1
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 11 (+0)14 (+2) 11 (+0)15 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +7 / 1d4+5, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 200 sp. Zircon (60 gp).


Social Check DCs


Shivering Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a clover on it. He has no fur. His blue eyes peer out from beneath his top grey hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with finding treasure.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Beggar, but doesn't like to broadcast it.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly. Bonds: Job, Adventurer, Religious, Mentor. Occupation: Crown-heir

Voice: Slurs words

Attributes [hide]

Shivering Wind, Male Tabaxi Commoner 1
Medium (5'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 13 (+1)14 (+2) 15 (+2)18 (+4)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4

Possessions: 20 pp.


Social Check DCs


Ribbles Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He is overprotective of those who hire his services. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ribbles is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a mechanic, and taught him how to fix just about anything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Justice, Persistence. Flaws: Disease. Bonds: Adventurer, Guardian. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Ribbles Timbers, Male Gnome Cleric 10
Small (3'7") Gnome, Lawful Evil (CR 10)
Armor Class 11
Hit Points 70 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)16 (+3) 10 (+0)11 (+0)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 10
Languages Common, Gnome, Elven, Ignan, Aquan
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 170 pp. Chalcedony (80 gp). Black star sapphire (900 gp). Citrine (80 gp). Alexandrite (600 gp). Blue star sapphire (900 gp). Sardonyx (80 gp). Banded agate (13 gp). Deep blue spinel (600 gp). 1 Minor magic item.


Social Check DCs

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