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NPC Generator

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Advanced [show]


Caeldrim Meliamne, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he has a large tan mantle and cape that has been intricately interwoven into his white robe. He has a silver handlebar mustache and slicked back silver hair. His eyes are hazel and beady.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Caeldrim was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He found a children's book about a Elf Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To prove his worth to the world; and obtaining odd cultural elven artifacts is his passion

Flaws: Ugly, Terse, Impulsive. Bonds: Poor, Adventurer. Occupation: Junk Dealer

Voice: Relaxed voice

Attributes [hide]

Caeldrim Meliamne, Male Elf Warrior 3
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)17 (+3) 16 (+3)14 (+2)
Skills Investigation +5, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Terran, Halfling, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Everard Rodney, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has a small bristly mustache and wavy auburn hair. His eyes are amber and he is always smoking a pipe.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: A powerful necromancer made him what he is. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is greedy.

Flaws: Shy. Bonds: Attractive, Criminal record, Mentor, Rich. Occupation: Engraver

Voice: Speaks with lips pursed

Attributes [hide]

Everard Rodney, Male Human Aristocrat 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)15 (+2) 15 (+2)14 (+2)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Aquan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp. 1 Banded mail.


Social Check DCs


Rurik Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'4" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has white hair. His fierce blue eyes like to dwell on things.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He enjoys reading and quiet.

History: Born in a small village he learned the ways of the warrior from his mother. He has chosen to use the inheritance that was left to him frivolously. He has worked as a Bounty Hunter like his mother before him.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Logical, Fighting. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Bounty Hunter

Voice: Ums and uhs a lot

Attributes [hide]

Rurik Silverstone, Male Dwarf Adept 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)8 (-1) 11 (+0)11 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 140 gp. Violet garnet (500 gp). Blue quartz (6 gp). Freshwater pearl (6 gp).


Social Check DCs


Valafar Deft, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He is physically well-built. He wears a small hat to cover his moderate length silver hair. He has white eyes and a black hat with a tan feather.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Valafar is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with a spirit at a very young age, Valafar has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Immigrant, Debt. Occupation: Scribe

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Valafar Deft, Male Tiefling Warrior 8
Medium (5'2") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 74 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)15 (+2) 19 (+4)14 (+2)
Skills Religion +5, Survival +7
Senses Passive Perception 14
Languages Common, Gnoll, Druidic
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: Chrysoberyl (110 gp). Silver pearl (110 gp). Silver pearl (110 gp). Eye agate (11 gp).


Social Check DCs


Mogg Holton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a hunchback. His long golden hair reaches down to his waist. He has hazel eyes and a red hat with a grey feather.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Mogg is combative with any and all who dare try his patience in the slightest.

History: Gifted from a young age, Mogg studied abroad. He has chosen to use the inheritance that was left to him frivolously. He left for the east, certain he would find work there.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Justice, Gifted. Flaws: Ugly, Racist. Bonds: Rich, Immigrant. Occupation: Hunter

Voice: Ums and uhs a lot

Attributes [hide]

Mogg Holton, Male Half-Orc Commoner 6
Medium (6'4") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +2, Animal Handling +5
Senses Passive Perception 12
Languages Common, Orc, Celestial, Halfling
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +5

Possessions: 100 gp. Black pearl (500 gp). Deep blue spinel (500 gp). Fiery yellow corundum (700 gp). Bloodstone (20 gp).


Social Check DCs

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