Immeral Netyoive, Male Elf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he is wearing the road beaten gear of a warrior. He has wavy white hair. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Immeral is combative with any and all who dare try his patience in the slightest.
History: He was born in the south. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Immeral took refuge in the old dungeon and found the beat up sword and armor he uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Immeral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle
Ideals: Fighting, Justice. Flaws: Sensitive. Bonds: Attractive, Immigrant, Nature. Occupation: Dilettante
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Draconic, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 pp.
Dworic Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His auburn hair is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Overbrimming with self-confidence, Dworic isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is lazy and tries to find solutions quickly.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Merchant mother left him crippled. He got away from his former life and has fallen to alcoholism.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Addict, Lazy, Disease, Insomniac. Occupation: Animal Trainer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 320 gp. Red garnet (140 gp). Carnelian (40 gp). Coral (140 gp). 3 Smokesticks.
Edge Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. His gray fur is lengthy. His hazel eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Animal Trainer born in the past three hundred years. He has all his life been fascinated with dancing.
History: He is a Slaad in disguise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Money/treasure.
Ideals: Artistic. Bonds: Rich, Job, Adventurer, Family. Occupation: Animal Trainer
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 300 sp.
Harvest Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He is generally shirtless and showing off his tattooed chest. His fur is yellow and curly. His copper eyes dart from person to person.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Harvest is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Harvest was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Bather. By chance he met his brother recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father
Ideals: Joker. Bonds: Family, Religious, Immigrant. Occupation: Bather
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 15)
Armor Class 13
Hit Points 79 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1000 gp. Fire opal (800 gp). Rose (40 gp). Chrysoprase (40 gp). Deep blue spinel (300 gp). Smoky quartz (40 gp). Rock crystal (40 gp). 1 Medium magic item.
Alvyn Pingun, Male Gnome [Permalink]
Personal [hide]
Description: 3'2" and lanky with angular features, he is an attractive figure. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his white hair. His brown eyes dart from person to person to random spaces in the air.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born in the east, but his parents moved at a very young age to the west. Alvyn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Alvyn decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac.
Ideals: Disciplined, Artistic. Bonds: Attractive, Immigrant, Criminal record. Occupation: Bowyer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 60 gp. Solid gold idol (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!