Merihim Anger, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He is well dressed, but even with his fine clothing he looks run-down. He has a hunchback. His hair, while still mostly red, has prominent grey streaks. He has a dull look in his white eyes.
Personality: Eccentric and domineering, Merihim will drive conversation. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the south to a Ploughman, Merihim learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Ploughman.
Motivation: Sabotage a competitor; and to be a body guard again
Ideals: Extrovert, Joker. Flaws: Ugly. Bonds: Job, Poor. Occupation: Ploughman
Voice: Squeaky
Attributes [hide]
Medium (5'5") Tiefling, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 27000 sp.
Pirithin Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears an entirely tan suit with brown socks and a vest with buckled shoes. He has a small bristly mustache and wavy silver hair. His eyes are likewise gray.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the north to a Jeweler, Pirithin learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Jeweler. He is searching for what he claims is his rightful reward.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Flaws: Antagonistic, Shy. Bonds: Job, Adventurer, Enemies. Occupation: Jeweler
Voice: Pirate accent
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Thradal Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears just a white suit, marred by teas. His brown hair is slicked back into a classic pompadour. This gray eyed easterner is not easily forgotten.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His parents enrolled him in a Rogue school at a young age so that he could practice his psionic talents. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: His religion dominates his actions.
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Armorer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 60 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Gnome
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +6
Possessions: 1000 gp. Eye agate (4 gp). Blue quartz (4 gp). Sardonyx (60 gp). Tourmaline (100 gp). Blue quartz (4 gp). Violet garnet (1300 gp). Black pearl (1300 gp). Onyx (60 gp). Aquamarine (1300 gp). Carnelian (60 gp).
Seebo Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is wearing colorful clothing, dressed as a Butcher. He has a very tight haircut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Butcher arts, while his mother instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He then took over the family business and is one of the better Butcher for hire.
Motivation: He would like to get married and retire; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Job, Has a crush. Occupation: Butcher
Voice: Hissing voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 11)
Armor Class 15
Hit Points 98 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Terran
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +5
Possessions: 1900 gp. Star ruby (1200 gp). Banded agate (11 gp). Moss agate (11 gp). Zircon (70 gp). Blue star sapphire (1200 gp). White pearl (50 gp). Obsidian (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Three In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He typically wears blue cloth garments or leather armor, and he perpetually has his lance ready. He wears a colorful flower in his red fur. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is business-like. He takes instructions and follows them to the letter. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg
Ideals: Fighting, Professionalism. Flaws: Addict. Bonds: Attractive, Slave. Occupation: Blacksmith
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 52 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1200 gp. 1 Minor magic item.
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