Jade Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears just a black suit. He has no fur. His eyes are green and beady.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. The war was a terrible time for him, and Jade does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in a small island village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle
Flaws: Ugly, Shy, Depressed. Bonds: Military, Nature. Occupation: Adventurer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Nicholas Marlee, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing the road beaten gear of a warrior. He has chestnut hair. This violet eyed southerner is not easily forgotten.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He always tries to repair and not replace. It was this mentality that drove him into the Tailor business.
History: He was born to loving parents in a slum to the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Poor, Attractive, Family. Occupation: Tailor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Goblin, Celestial
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 100 gp. Sardonyx (60 gp).
Sun Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an entirely grey suit with blue socks and a vest with buckled shoes. His small hat is riddled with cuts and holes. He has gleaming, smiling green eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Sun was born in the north. At a young age he loved to build and create. His mother was a soldier and died while he was still young. Sun was left his mother's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends.
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Adventurer, Military. Occupation: Servant
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Modean Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a green collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He wears a broad hat to cover his moderate length red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He would rather hide behind his crafts than deal with other people.
History: Modean was born in the west. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered painting. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and retire the richest man in the west
Ideals: Athletic, Fighting, Artistic, Persistence. Flaws: Shy. Occupation: Bricklayer
Voice: American accent
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 18)
Armor Class 11
Hit Points 102 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Dwarven
Attacks Melee +8 / 5d6+2, Ranged +7 / 5d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 1200 pp. Rock crystal (40 gp). Moss agate (8 gp). Azurite (8 gp). Lapis lazuli (8 gp). Iolite (40 gp). Jade (130 gp). Obsidian (8 gp). Deep green spinel (130 gp). Red spinel (130 gp). Tiger eye turquoise (8 gp). Moss agate (8 gp). Rhodochrosite (8 gp). Fire opal (900 gp). Tiger eye turquoise (8 gp). Chalcedony (40 gp). Obsidian (8 gp). Amethyst (130 gp). Hematite (8 gp). Smoky quartz (40 gp). Rich purple corundum (900 gp). Tiger eye turquoise (8 gp). Violet garnet (1600 gp). Obsidian (8 gp). Brown-green garnet (130 gp). Golden yellow topaz (1600 gp). Deep blue spinel (1600 gp). Carnelian (40 gp). White pearl (130 gp). Freshwater pearl (8 gp). Citrine (40 gp). 1 Medium magic item. 1 Medium magic item.
Bertram Hartford, Male Human [Permalink]
Personal [hide]
Description: This man wears professional attire. He is muscular with a powerful set of arms. His hair is long and golden with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born several months after his father was called into army service. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Sensitive, Impulsive. Bonds: Attractive, Military, Immigrant. Occupation: Marshal
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 80 gp.
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