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NPC Generator

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Advanced [show]


Mozû Kinsley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears dull pastel sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great joy in being the best Mayor in town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Mayor and found it very stressful. In the meantime he has taken over work as a Mayor and occasionally as a mercenary.

Motivation: Money/treasure; and to be a spice merchant again

Ideals: Athletic. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Mayor

Voice: Prounounces S like Z

Attributes [hide]

Mozû Kinsley, Male Half-Orc Aristocrat 17
Medium (6'9") Half-Orc, Lawful Neutral (CR 17)
Armor Class 13
Hit Points 103 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills Arcana +8, Medicine +7
Senses Passive Perception 11
Languages Common, Orc, Draconic, Abyssal
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3

Possessions: 3000 gp. Black pearl (500 gp). Lapis lazuli (12 gp). Onyx (20 gp). Red spinel (60 gp). Freshwater pearl (12 gp). Moonstone (20 gp). Rock crystal (20 gp). Iolite (20 gp). Rhodochrosite (12 gp). Golden yellow topaz (500 gp). Alexandrite (500 gp). Sardonyx (20 gp). Lapis lazuli (12 gp). Moss agate (12 gp). Hematite (12 gp). Black opal (1400 gp). Jet (60 gp). Blue quartz (12 gp). Black opal (1400 gp). Deep blue spinel (500 gp). Star rose quartz (20 gp). Eye agate (12 gp). Black opal (1400 gp). Carnelian (20 gp). Blue quartz (12 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Aldous Tao, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He sports blue clothing, slightly heavier than average wear. His chestnut hair is braided into rings. He has violet eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Shoemaker business at a young age. He dropped out of school to support his sick father, and resented it. By chance he met his brother recently and the two have been together since.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Joker, Logical. Bonds: Family, Job, Adventurer. Occupation: Shoemaker

Voice: Timid voice

Attributes [hide]

Aldous Tao, Male Half-Elf Ranger 11
Medium (4'11") Half-Elf, Neutral Good (CR 11)
Armor Class 12
Hit Points 62 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Infernal
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 2700 gp. Freshwater pearl (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ghesh Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears suspenders and grey workpants. His shirt is pastel, and he wears a heavy grey leather apron most of the time. He sports a flattop crest cut. His gold eyes peer out from beneath his wide-brimmed grey hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Bookbinder mother left him crippled. He hasn't been sleeping well lately.

Motivation: To end his boredom; and he is terrified, and will act out of fear

Flaws: Ugly, Mundane, Fearful, Disease, Insomniac. Occupation: Tanner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ghesh Ophinshtalajiir, Male Dragonborn Rogue 2
Medium (6'6") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)11 (+0) 17 (+3)15 (+2)
Skills Athletics +4, Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 320 gp.


Social Check DCs


Alberich Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of strength on his torso. His skin is fair and his fingers are delicate and long. His long brown hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Flaws: Shy, Racist. Bonds: Adventurer, Slave. Occupation: Doctor

Voice: Dark and ominous

Attributes [hide]

Alberich Stoutale, Male Dwarf Druid 12
Medium (4'4") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 124 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 19 (+4)16 (+3) 14 (+2)12 (+1)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Elven, Auran
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 300 pp. Sardonyx (20 gp). Lapis lazuli (16 gp). Black pearl (500 gp). Violet garnet (500 gp). Star rose quartz (20 gp). Aquamarine (500 gp). Pink pearl (70 gp). Amber (70 gp).


Social Check DCs


Rangrim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and carries pickaxes. His chestnut hair is lengthy. His half smiles and gray eyes are beguiling and draw you in.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Gifted from a young age, Rangrim studied abroad. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother.

Ideals: Fighting, Gifted. Bonds: Attractive, Guardian, Family. Occupation: Mercenary

Voice: Old Prospector

Attributes [hide]

Rangrim Daerdahk, Male Dwarf Warrior 7
Medium (4'0") Dwarf, Neutral Good (CR 7)
Armor Class 9
Hit Points 67 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 17 (+3)12 (+1) 15 (+2)10 (+0)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: 600 gp. Sapphire pendant on gold chain (1100 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs

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