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Advanced [show]


Osco Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a long auburn beard with little hanging trinkets. He has amber eyes.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He takes great joy in being the best Merchant in town.

History: He got into the Merchant business at a young age. Osco was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy; and to be a dyer again

Ideals: Philantrophist. Flaws: Racist. Bonds: Rich, Job, Religious. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Osco Warmwater, Male Halfling Rogue 6
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 29 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 11 (+0)10 (+0)
Skills Arcana +5, Athletics +4
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4

Possessions: 500 gp. Freshwater pearl (12 gp). Deep blue spinel (400 gp). Citrine (20 gp).


Social Check DCs


Sapply Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle and is in decent physical shape. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Sapply is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Sapply's homeland. Sapply decided to take the middle way and become a bodyguard. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers.

Ideals: Gifted, Fighting. Bonds: Family, Immigrant. Occupation: Performer

Voice: Spits and sputters

Attributes [hide]

Sapply Musgraben, Male Gnome Aristocrat 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)12 (+1) 11 (+0)13 (+1)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Coral (160 gp). Black pearl (300 gp). Tiger eye turquoise (15 gp). Alexandrite (300 gp).


Social Check DCs


Emerald Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull blue sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His brown fur is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Emerald was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.

Flaws: Ugly. Bonds: Poor, Adventurer, Family, Military. Occupation: Sailor

Voice: Slow speaker

Attributes [hide]

Emerald Timber, Male Tabaxi Commoner 8
Medium (6'5") Tabaxi, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 43 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)18 (+4) 17 (+3)17 (+3)
Skills Deception +6, Stealth +4
Senses Passive Perception 13
Languages Common, Terran, Abyssal, Halfling, Infernal
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gargax Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears long strands of aquamarine and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has moderate length white crest. He wears round tiny glasses practically rammed into his face.

Personality: Always inclined to offer people food he seems plenty friendly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the south. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist, Extrovert. Bonds: Rich, Immigrant. Occupation: Body Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Gargax Ebynichtomonis, Male Dragonborn Bard 6
Medium (6'8") Dragonborn, Neutral Evil (CR 6)
Armor Class 12
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 10 (+0)13 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 300 gp.


Social Check DCs


Three Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He is portly but not overly obese. He wears a wide-brimmed hat to cover his moderate length lavender fur. He has a dull look in his yellow eyes.

Personality: He can speak with the recently deceased. He feeds upon the attention of others.

History: He served in the navy to pay for his family's outstanding loans. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Military, Rich. Occupation: Roofer

Voice: Soft and melodious

Attributes [hide]

Three Of Wine, Male Tabaxi Fighter 15
Medium (5'3") Tabaxi, Chaotic Neutral (CR 15)
Armor Class 13
Hit Points 94 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)17 (+3) 15 (+2)18 (+4)
Skills Arcana +8, Intimidation +9
Senses Passive Perception 12
Languages Common, Auran, Celestial, Infernal
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3

Possessions: 4000 gp. Freshwater pearl (7 gp). Silver pearl (120 gp). Moonstone (50 gp). Hematite (7 gp). Deep blue spinel (1300 gp). Chrysoprase (50 gp). Peridot (50 gp). Tiger eye turquoise (7 gp). Alexandrite (1300 gp). Tiger eye turquoise (7 gp). Emerald (1600 gp). Black pearl (1300 gp). Bloodstone (50 gp).


Social Check DCs

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