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Advanced [show]


Rimple Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown top hat and brown clothes. His auburn hair has been sun bleached extensively. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He got into the Crown-heir business at a young age. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.

Motivation: He has money and likes to spend it; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Joker. Flaws: Ugly. Bonds: Job, Adventurer, Rich. Occupation: Crown-heir

Voice: Spits words with contempt

Attributes [hide]

Rimple Horcusporcus, Male Gnome Monk 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. Aquamarine (1000 gp). 1 Minor magic item.


Social Check DCs


Efferil Galanodel, Male Elf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He sports blue clothing, slightly heavier than average wear. His whole body is exceptionally muscular. His deerstalker hat is riddled with cuts and holes. His eyes are green.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is harsh and unforgiving.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Sellsword for the past few years.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Sellsword

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Efferil Galanodel, Male Elf Druid 13
Medium (5'4") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 79 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)16 (+3) 9 (-1)12 (+1)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Orc, Gnoll, Infernal
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: Aquamarine (900 gp). Rose (60 gp). Star ruby (900 gp). Black opal (900 gp). Azurite (6 gp). Zircon (60 gp). Jade (130 gp).


Social Check DCs


Fargrim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He dresses in blue turtlenecks beneath a violet coat with black slacks, marred by sweets. His red hair is cut short with large spiked bangs in the front. His amber eyes are slightly larger than normal.

Personality: Fargrim wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... Energy wise he seems alert and responsive.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and money/treasure

Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Layabout

Voice: Excited and jittery

Attributes [hide]

Fargrim Deepdelver, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)16 (+3) 16 (+3)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Abyssal, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 90 gp. Deep blue spinel (600 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Dimble Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. His long chestnut hair reaches down to his waist. His green unseeing eyes seem to look past you.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Animals are drawn to him, and he is able to talk to them.

History: He was born in the west, but his parents moved at a very young age to the north. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has never given up on his singing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Passionate, Gifted, Artistic. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Navigator

Voice: Shortens vowels

Attributes [hide]

Dimble Oomtrowl, Male Gnome Adept 9
Small (3'7") Gnome, Chaotic Good (CR 9)
Armor Class 15
Hit Points 41 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)17 (+3) 19 (+4)9 (-1)
Skills Animal Handling +7
Senses Passive Perception 14
Languages Common, Gnome, Gnoll, Sylvan, Goblin
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs


Anthony Addington, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his morningstar. His white hair is greasy and uncared for. He has a tattooed face.

Personality: He can speak with the recently deceased. Flattery will make him almost putty in your hands.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his sister; and regain custody of his daughter

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Family. Occupation: Miller

Voice: Russian accent

Attributes [hide]

Anthony Addington, Male Human Aristocrat 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Athletics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 600 sp. White pearl (120 gp).


Social Check DCs

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