Morkral Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His white hair has been sun bleached extensively. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a minor phobia of water and hates getting wet.
History: From birth he was tutored by a cruel and relentless mentor. His mother was a soldier and died while he was still young. Morkral was left his mother's suit of armor and trained in its use and care. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Persistence. Flaws: Fearful. Bonds: Mentor, Military. Occupation: Cartwright
Voice: Indian accent
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1 Minor magic item.
Immeral Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: 5'3" and muscular, this northern man wears a green cloak and cross-gartered blue stockings. His black hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He desires power and/or immortality; and wants to work out more often
Ideals: Athletic, Justice, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Mortician
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 18 (+4) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Terran, Infernal, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Jasper (70 gp). 1 Masterwork Common Ranged Weapon.
Rurik Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a violet collared shirt and white pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His brown hair, when down, is lengthy. He wears crescent spectacles with a black brim.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He got into the Sailor business at a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Secretive, Insane. Bonds: Job, Religious, Criminal record. Occupation: Sailor
Voice: Strong lisp
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: Just what you see.
Astar Benevolence, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He wears his white hair up. His face is covered beneath a completely black helmet.
Personality: Astar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Doctor father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to find somewhere to settle down
Ideals: Extrovert, Joker. Flaws: Ugly, Disease. Occupation: Adventurer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 70 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Halfling, Elven
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +6
Possessions: 18000 sp. Cloth of gold vestments (120 gp). A silver and pearl hairclip (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Sapphire pendant on gold chain (800 gp). 1 Minor magic item. 1 Minor magic item.
Therai Prudence, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he is renowned for his bright white suits and hats. His white hair is lengthy. His white eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with lycanthropy at a very young age, Therai has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: Wants his loneliness to end; and he has a crush on the local weaver
Flaws: Antagonistic, Disease. Bonds: In love, Immigrant, Has a crush. Occupation: Baker
Voice: Russian accent
Attributes [hide]
Medium (6'6") Tiefling, Neutral Evil (CR 16)
Armor Class 11
Hit Points 135 (16d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
Possessions: Malachite (9 gp). Star rose quartz (50 gp). Fire opal (1500 gp). Golden yellow topaz (800 gp). Rhodochrosite (9 gp). Violet garnet (800 gp). Blue diamond (4000 gp). Citrine (50 gp). Deep blue spinel (800 gp). Pink pearl (130 gp). Obsidian (9 gp). Alexandrite (800 gp). Brown diamond (4000 gp). Eye agate (9 gp). Obsidian (9 gp). Lapis lazuli (9 gp). Violet garnet (800 gp). Lapis lazuli (9 gp). 1 Medium magic item. 1 Medium magic item.
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