Zedaar Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them, and carries scythes. His rusty crest is braided into rings. His ears are large.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a great chef.
History: He was born in the east. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zedaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his brother
Ideals: Fighting, Joker, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Miner
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Goblin, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 3200 sp.
Rathkran Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and wears an entirely black suit with blue socks and a vest with buckled shoes. He wears his green crest up. He has gold eyes and a black hat with a blue feather.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to make almost anything out of random pieces of junk.
History: Born to a poor family in the city he treasured whatever gifts he got. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted necromantic powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally; and he is content
Ideals: Gifted. Flaws: Mundane, Insane. Bonds: Poor, Mentor. Occupation: Server
Voice: Breathy voice
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 7)
Armor Class 10
Hit Points 31 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. Banded agate (14 gp). Chrysoprase (20 gp). Fire opal (600 gp).
Delebean Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears long strands of sapphire and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his black hair in a flapper bob. His face is covered beneath a completely black helmet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He ran away from his former home and has been making his living as a Merchant for the past few years.
Motivation: To be a Architect again; and he is greedy
Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Job. Occupation: Merchant
Voice: Loud with bravado
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 6)
Armor Class 11
Hit Points 43 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 6000 sp. Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Old masterpiece painting (1000 gp). A delicate brass dragon egg (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Korfel Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 4'7". He wears a fine chain shirt which he covers with green colored cloaks and clothing, and his gloved hand is found clutching a flail. He sports a long chestnut beard, and similarly colored long hair. His eyes are likewise brown.
Personality: He is extraordinarily eccentric. He uses divination through singing.
History: He was born to loving parents in a slum to the south. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Someone believes him a fraud; and a deep hatred of drow
Ideals: Gifted. Flaws: Insane. Bonds: Poor, In love, Enemies. Occupation: Sculptor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 8)
Armor Class 13
Hit Points 61 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 15 (+2) | 18 (+4) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Dwarven, Undercommon, Giant
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +6
Possessions: 500 gp. Golden circlet with four aquamarines (3000 gp).
Dagger Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. His fur is black and curly. His eyes are green and beady.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Dagger was born the youngest of three triplets. His childhood dream was to be a Blacksmith, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Ruler responsibilities is difficult.
Ideals: Optimist, Impeccable. Flaws: Ugly. Bonds: Family, Job. Occupation: Ruler
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
