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Advanced [show]


Valafar Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green tunic with black highlights, and long red pants that bunch up around his shoes. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a rose on it. His white hair is still thick. His eyes are likewise red.

Personality: He loves telling others what to do and how they should feel about things. He invites people to come help in his community garden.

History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. Recently he has begun working with bootleggers and crooks.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new spy responsibilities is difficult

Ideals: Opinionated, Philantrophist. Bonds: Criminal record, Job. Occupation: Spy

Voice: Pronounces difficult words wrong

Attributes [hide]

Valafar Bitter, Male Tiefling Expert 12
Medium (6'3") Tiefling, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 74 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)16 (+3) 17 (+3)16 (+3)
Skills Intimidation +7, Stealth +7
Senses Passive Perception 13
Languages Common, Ignan, Gnome, Draconic
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 4000 gp.


Social Check DCs


Robert Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. His red hair is cut short with large spiked bangs in the front. His brown unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He enjoys reading and quiet.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Justice, Logical, Artistic. Flaws: Disease. Bonds: Adventurer. Occupation: Knight

Voice: Pronounces O like U

Attributes [hide]

Robert Gracey, Male Half-Elf Cleric 5
Medium (4'10") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)11 (+0) 14 (+2)14 (+2)
Skills Insight +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 1 Minor magic item.


Social Check DCs


Az-Bror Camden, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tan vest and prefers grey and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a flattop hair cut. This amber eyed southerner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he is content

Ideals: Joker, Athletic. Flaws: Ugly, Shy, Mundane. Occupation: Ploughman

Voice: High pitched and raspy

Attributes [hide]

Az-Bror Camden, Male Half-Orc Warrior 3
Medium (5'1") Half-Orc, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 12 (+1)16 (+3)
Skills Arcana +2, Athletics +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 9000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Naill Aloro, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). With a patchy blonde beard and wild blonde hair. His face is covered beneath a completely black helmet.

Personality: He is calm most of the time but flees social interaction. He pushes his goals aggressively. He is also a coward if confronted.

History: Naill was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Naill abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is terrified, and will act out of fear; and he desires power and/or immortality

Flaws: Shy, Fearful. Bonds: Poor, Adventurer. Occupation: Masseuse

Voice: Scratchy, weak

Attributes [hide]

Naill Aloro, Male Elf Barbarian 5
Medium (4'11") Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)10 (+0) 13 (+1)10 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Black opal (1200 gp). Alexandrite (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roge High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many brown ritualistic tattoos. He is well dressed, but even with his fine clothing he looks run-down. His hair is brown and very short. His eyes are likewise brown.

Personality: Roge is depressed about a lot of things. He tends to be a nihilist. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He's looking for his big break; and to be a shipwright again

Flaws: Depressed, Impulsive, Antagonistic. Bonds: Job, Adventurer. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Roge High-hill, Male Halfling Cleric 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)11 (+0) 10 (+0)13 (+1)
Skills Athletics +3, Insight +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 500 gp. Aquamarine (1300 gp). Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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