Whurbin Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'0" southern man, he tends to wear a large green jacket. He has a red handlebar mustache and slicked back red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Cocky and sure of himself, he believes he is the best Banker born in the past three hundred years. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the south to a Banker, Whurbin learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. During his travels, Whurbin and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Whurbin discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Whurbin fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and to pay off his debts
Ideals: Optimist. Flaws: Disease. Bonds: Job, Adventurer, Debt. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 53 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Druidic
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 2000 gp. Blue sapphire (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nuraval Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a simple tan robe with yellow stripes complete with hood. He sports a flattop hair cut. His eyes are a pleasant brown.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Nuraval was born in the west. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered singing. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To settle down with his crush; and he's in love
Ideals: Impeccable, Persistence, Artistic. Flaws: Antagonistic. Bonds: Has a crush. Occupation: Mayor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 250 gp. Brown-green garnet (100 gp).
Thamior Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear pastel pants and tee shirts. He has a moderate pudge and is not very fit. He wears a deerstalker hat to cover his moderate length white hair. His amber eyes dart from person to person.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Sold as a small child to a brothel owner, Thamior was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He became a Locksmith soon after.
Motivation: He is currently in port desperately looking for someone to get him out; and his religion dominates his actions
Flaws: Antagonistic. Bonds: Religious, Mentor, Job, Slave. Occupation: Locksmith
Voice: pre-pubescent
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 27 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 7 (-2) | 18 (+4) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Celestial, Druidic, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +5
Possessions: 2000 gp. A pair of silk slippers encrusted with tiny pearls. (100 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Jeweled anklet (4000 gp). Embroidered and bejeweled glove (4000 gp). Sapphire pendant on gold chain (700 gp). 1 Minor magic item. 1 Minor magic item.
Great Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears a grey armored body suit, with a simple yellow line shooting up and back down, he is not a threatening figure. He has wavy red fur. His eyes are amber and he is always smoking a pipe.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Great was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and tabaxi compassion
Ideals: Artistic. Flaws: Racist. Bonds: Family, Poor. Occupation: Baker
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 10 (+0) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +1
Possessions: 1000 cp.
Spring Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man likes to wear ponchos typically of a light green in addition to tight pants, and a wedding ring on his right hand. His cinnamon fur is knotted and matted. His eyes are likewise hazel.
Personality: Spring is depressed about a lot of things. He tends to be a nihilist. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised in a white middle class family as the only child. His mother had invested heavily in several trade routes and wanted him to inherit them. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is not mentally stable, and does not behave rationally; and he seems to be bored by most things
Ideals: Justice. Flaws: Depressed, Mundane, Insane. Bonds: In love, Rich. Occupation: Stylist
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 101 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 290 pp. Eyepatch with mock eye of sapphire and moonstone (1300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp).
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