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Advanced [show]


Kilvar Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: 4'4" and muscular, this northern man is wearing colorful clothing, dressed as a Jeweler. His brown hair is knotted and matted. He has green eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a island tribe. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To be a Performer again; and a need for knowledge about a nearby landmark

Ideals: Athletic, Professionalism, Gifted. Bonds: Nature, Adventurer, Job. Occupation: Jeweler

Voice: Voice breaks

Attributes [hide]

Kilvar Torevir, Male Dwarf Expert 12
Medium (4'4") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 66 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 9 (-1)15 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1

Possessions: 1000 gp.


Social Check DCs


Aura Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His gray fur is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He would rather hide behind his crafts than deal with other people.

History: The child of southern immigrants he idolized his mother. He has had some formal singing training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Justice, Artistic. Flaws: Insane, Shy. Bonds: Immigrant. Occupation: Masseuse

Voice: Rhymes sentences (sorry)

Attributes [hide]

Aura Mirror, Male Tabaxi Expert 14
Medium (6'3") Tabaxi, Neutral Good (CR 14)
Armor Class 11
Hit Points 96 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)16 (+3) 17 (+3)15 (+2)
Skills Acrobatics +6, Arcana +8
Senses Passive Perception 13
Languages Common, Draconic, Giant, Elven
Attacks Melee +9 / 4d6+4, Ranged +6 / 4d6+1, Grapple +8

Possessions: 5000 gp. Alexandrite (1500 gp). Alexandrite (1500 gp). Azurite (4 gp). Deep blue spinel (1500 gp). 1 Medium magic item.


Social Check DCs


Flame Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His gray fur is matted, messy, and big. This hazel eyed northerner is not easily forgotten.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Flame was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: He doesn't get along with people that don't share his tastes; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Impeccable. Flaws: Ugly, Impulsive, PTSD. Bonds: Poor, Adventurer. Occupation: Adventurer

Voice: pre-pubescent

Attributes [hide]

Flame Running, Male Tabaxi Aristocrat 10
Medium (6'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 60 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)18 (+4) 18 (+4)9 (-1)
Skills Medicine +8, Religion +8
Senses Passive Perception 14
Languages Common, Gnoll, Dwarven, Infernal, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: Solid gold idol (800 gp). Solid gold idol (800 gp). Golden circlet with four aquamarines (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pushkrimp Yeardley, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He wears just a white suit. He sports a flattop hair cut. He is baby faced.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He also has developed a complete distrust of the Cook profession.

History: Born to a pair of adventurers, Pushkrimp grew up listening to his father's many stories. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: Wants his loneliness to end; and a need for knowledge about a nearby landmark

Bonds: Attractive, Job, Adventurer, Family, Has a crush. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Pushkrimp Yeardley, Male Half-Orc Cleric 2
Medium (5'0") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 250 gp. 1 Bullseye lantern.


Social Check DCs


Heskan Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, but even with his fine clothing he looks run-down. His rusty crest is singed and shortened. His eyes are gold.

Personality: Abrasive and pushy, he has a hard time making friends. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south; and he's repulsed by the pc

Ideals: Justice, Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Occupation: Soapmaker

Voice: Dark and ominous

Attributes [hide]

Heskan Beryntolthropal, Male Dragonborn Druid 1
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)13 (+1) 12 (+1)16 (+3)
Skills History +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 20 pp. 1 Banded mail.


Social Check DCs

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