Wiggens Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears silk and lounges about seductively. His whole body is exceptionally muscular. He has shaved his head bald. His fierce gray eyes like to dwell on things.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. The war was a terrible time for him, and Wiggens does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: The child of southern immigrants he idolized his mother. When Wiggens reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Flaws: Terse, Depressed. Bonds: Attractive, Immigrant, Military. Occupation: Architect
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 65 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 4d6-2, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 400 pp. Chalcedony (80 gp). Amber (120 gp). Banded agate (7 gp).
Mindartis Siannodel, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he has a large pastel mantle and cape that has been intricately interwoven into his grey robe. He has a long chestnut beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Mindartis hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mindartis took refuge in the large cave and found the beat up axe and armor he uses now. He was granted necromantic powers by his dying sister.
Motivation: Wants his loneliness to end; and he'd like to take his coworkers down a peg
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Miner
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 1 Masterwork Uncommon Weapon.
Korag Tatum, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man wears baggy brown pantaloons and a blue scarf, and a wedding ring on his left hand. He has done his best to style his brown hair to look like a famous performer. His eyes are violet and catlike.
Personality: He can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised in a plains tribe. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable.
Ideals: Gifted, Joker. Bonds: In love, Nature, Criminal record. Occupation: Healer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 20 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: Brass mug with jade inlays (600 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Gold dragon comb with red garnet eye (600 gp). 1 Minor magic item.
Maagog Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. He has no crest. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a hateful person. He taunts others and blames them for his problems. He believes the world needs to unite to get rid of gnolls once and for all.
History: Maagog hails from a village terrorized by gnolls. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. He left for the south, certain he would find work there.
Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Enemies. Occupation: Marshal
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan, Auran, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Borun Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: 3'1" and lanky with angular features, he is an attractive figure. He tends to wear a large tan jacket. His hair is greying and his face has many wrinkles. His half smiles and violet eyes are beguiling and draw you in.
Personality: He will rave to anyone who will listen. He is skeptical of what others tell him and is slow to trust.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Someone believes him a fraud; and he wants revenge against drow
Flaws: Insane, Shy, Disease. Bonds: Attractive, Rich, Enemies. Occupation: Ploughman
Voice: Raspy
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 30000 sp. Hematite (7 gp). Azurite (7 gp). Alexandrite (800 gp). Blue star sapphire (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!