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Advanced [show]


Naal Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a lot of dark rich colors, with gold accents. He wears a deerstalker hat to cover his moderate length black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is lazy and tries to find solutions quickly.

History: The child of a Tanner, who enjoyed hunting, Naal was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Naal took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He has worked as a Detective like his father before him.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Lazy. Bonds: Attractive, Job, Nature. Occupation: Detective

Voice: High pitched and raspy

Attributes [hide]

Naal Teinithra, Male Elf Bard 6
Medium (5'0") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 6000 sp. Tourmaline (150 gp). Coral (150 gp). Chalcedony (40 gp). Moss agate (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey deerstalker hat and grey clothes. With bright brown hair and a scraggly beard. His eyes are green.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and to find somewhere to settle down

Ideals: Justice, Gifted, Athletic. Bonds: Attractive, Immigrant. Occupation: Miner

Voice: Sensual and smooth

Attributes [hide]

Nicholas Erenaeth, Male Half-Elf Aristocrat 2
Medium (5'8") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)13 (+1) 15 (+2)14 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 170 gp.


Social Check DCs


John Nash, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, brown shirt, and black tie. He has a slight overbite and is overall scrawny. He has done his best to style his blonde hair to look like a famous performer. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has all his life been fascinated with poetry.

History: Gifted from a young age, John studied abroad. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Impeccable, Artistic, Gifted. Flaws: Insane. Bonds: Job. Occupation: Ploughman

Voice: Australian accent

Attributes [hide]

John Nash, Male Human Paladin 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)11 (+0) 13 (+1)14 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 160 gp.


Social Check DCs


Gunter Yardley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears black trousers with white and green striped suspenders. He wears various colorful collared shirts. His red hair is knotted and matted. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gunter was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted druidic powers by his dying brother.

Motivation: He is greedy; and regain custody of his daughter

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Family, Rich. Occupation: Miner

Voice: Low and grunting

Attributes [hide]

Gunter Yardley, Male Human Warlock 9
Medium (6'1") Human, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 43 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)8 (-1) 13 (+1)11 (+0)
Skills History +2, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bharash Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. His rusty crest is unkempt and raggedy. His gold eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born to a Sculptor, his father struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bharash fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To clean up the streets.

Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Poor, Guardian. Occupation: Detective

Voice: Relaxed voice

Attributes [hide]

Bharash Nemmonis, Male Dragonborn Wizard 15
Medium (6'8") Dragonborn, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 82 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)11 (+0) 16 (+3)19 (+4)
Skills History +5, Perception +8
Senses Passive Perception 18
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344

Possessions: 6000 gp. 1 Medium magic item.


Social Check DCs

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