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Advanced [show]


Radomir Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. His chestnut hair is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: Radomir is depressed about a lot of things. He tends to be a nihilist. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Radomir lived on a farm with his mother, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and wants to raise his children well

Ideals: Athletic. Flaws: Ugly, Depressed, Antagonistic. Bonds: Family. Occupation: Sculptor

Voice: Ums and uhs a lot

Attributes [hide]

Radomir Brightmoon, Male Halfling Ranger 1
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)11 (+0) 16 (+3)17 (+3)
Skills Animal Handling +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 140 gp.


Social Check DCs


Aura Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He dresses in brown turtlenecks beneath a blue coat with grey slacks. His fur is short and cinnamon. His eyes are a pleasant hazel.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of a Masseuse, who enjoyed hunting, Aura was taken on many hunting expeditions. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor.

Flaws: Disease, Impulsive. Bonds: Attractive, Poor, Nature. Occupation: Fletcher

Voice: Speaks through clenched teeth

Attributes [hide]

Aura Candle, Male Tabaxi Sorcerer 10
Medium (6'3") Tabaxi, Lawful Evil (CR 10)
Armor Class 10
Hit Points 38 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)15 (+2) 11 (+0)17 (+3)
Skills Athletics +8, Religion +6
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666653

Possessions: 150 pp. Embroidered and bejeweled glove (4000 gp). A necklace of small pink pearls (5000 gp). Fire opal pendant on a fine gold chain (1800 gp). Gold music box (4000 gp).


Social Check DCs


Târz Harlow, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tight fitting pastel shirt and pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy red beard and wild red hair. His half smiles and green eyes are beguiling and draw you in.

Personality: He snorts whenever he laughs or is feeling confident. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: When he was but 8 years old his parents immigrated from the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he has decided he is irredeemable

Ideals: Logical. Bonds: Attractive, Criminal record, Immigrant. Occupation: Guard

Voice: Timid voice

Attributes [hide]

Târz Harlow, Male Half-Orc Monk 5
Medium (5'0") Half-Orc, True Neutral (CR 5)
Armor Class 14
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)18 (+4) 10 (+0)13 (+1) 17 (+3)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 13
Languages Common, Orc, Sylvan
Attacks Melee +8 / 2d4+5, Ranged +7 / 2d4+4, Grapple +5

Possessions: 400 gp.


Social Check DCs


Patrick Quinton, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Extrovert. Flaws: Antagonistic, Ugly. Bonds: Criminal record, Family. Occupation: Interpreter

Voice: Stutters

Attributes [hide]

Patrick Quinton, Male Human Rogue 7
Medium (5'5") Human, True Neutral (CR 7)
Armor Class 11
Hit Points 50 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)14 (+2) 12 (+1)15 (+2)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 200 gp. Aquamarine (800 gp). Onyx (80 gp). Aquamarine (800 gp). Emerald (1200 gp).


Social Check DCs


Gardain Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He has the majority of his body covered in plate. His whole body is exceptionally muscular. His black hair is cut short. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is witty, but his monotone delivery comes off as unnerving He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A powerful slaver made him what he is. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it.

Ideals: Joker. Bonds: Immigrant, Rich, Mentor. Occupation: Locksmith

Voice: Speaks with back of mouth

Attributes [hide]

Gardain Battlehammer, Male Dwarf Commoner 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)9 (-1) 16 (+3)14 (+2)
Skills Athletics +5, Medicine +5
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +5

Possessions: 270 gp. 1 Masterwork Common Melee.


Social Check DCs

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