Gargax Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'4". He wears a fine chain shirt which he covers with blue colored cloaks and clothing, and his gloved hand is found clutching a greataxe. He wears a wide-brimmed hat to hide his balding. His eyes are likewise gold.
Personality: Gargax wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is an amazing painter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered singing. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he would like to get married and retire
Ideals: Disciplined, Gifted, Artistic, Logical. Bonds: Has a crush. Occupation: Miner
Voice: Breathy voice
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 13)
Armor Class 9
Hit Points 71 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +7 / 4d4+3, Ranged +3 / 4d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 800 pp. Gold and topaz bottle stopper cork (1400 gp). Solid gold idol (400 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Fire opal pendant on a fine gold chain (1600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fibblestib Daergel, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears a grey costume with the symbols of luck on his torso, he is not a threatening figure. His hair is auburn and very short. He wears a mask on his face.
Personality: Prone to second guessing himself, he comes off as nervous. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a Blacksmith, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fibblestib took refuge in the ruined castle and found the beat up lance and armor he uses now. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and wants to have a good time and be beloved
Ideals: Optimist, Logical. Flaws: Shy. Bonds: Poor, Nature. Occupation: Fortune-teller
Voice: Excited and jittery
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Celestial, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. 1 Masterwork Musical instrument.
Ernest Graeme, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'8" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His left hand appears badly burned and disfigured. He has wavy silver hair. He wears large thick round spectacles.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.
History: He was born at the edge of vast mountains. Like his mother and his sister before him, after school he went straight into learning to become a Sage. He struck the Sage job and began his own company from there.
Motivation: Money/treasure; and he is unsatisfied with his job
Ideals: Persistence. Bonds: Nature, Job, Rich. Occupation: Sage
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 40 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Masterwork Common Melee.
Reynard Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear darkened spectacles and heavy clothing, no matter the weather and is in decent physical shape. He wears his hair in dreadlocks. His face is scarred and worn.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His mother raised him in a mountain cabin. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Nature, Mentor. Occupation: Adventurer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 300 gp. Zircon (20 gp). 1 Backpack. 1 Bullseye lantern.
Arumawann Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: This man wears just a green suit. He has a penchant for wearing a ring with an oversized opal on his right hand. He has done his best to style his chestnut hair to look like a famous performer. His green eyes are slightly larger than normal.
Personality: He likes to make people angry or surprised. Arumawann enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Arumawann was born the youngest of three triplets. His father was a soldier and died while he was still young. Arumawann was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Regain custody of his daughter; and he's repulsed by the pc
Flaws: Antagonistic, Hedonist. Bonds: Rich, Family, Military. Occupation: Spice Merchant
Voice: Italian accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 19 (+4) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!