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NPC Generator

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Advanced [show]


Einkil Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. He carries a battered greataxe and tarnished whip as well. He has done his best to style his red hair to look like a famous performer. His amber eyes peer out from beneath his top black hat.

Personality: He is business-like. He takes instructions and follows them to the letter. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in a small village he learned the ways of the warrior from his father. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Einkil was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He wants revenge against gnolls; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism. Flaws: Forgetful. Bonds: Enemies. Occupation: Body Guard

Voice: Excited and jittery

Attributes [hide]

Einkil Lutgehr, Male Dwarf Druid 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 90 gp.


Social Check DCs


Alex Braxton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a pastel and black robe with the hood down. He is portly but not overly obese. His auburn hair and beard is wavy and long. His eyes are green and beady.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the south his family was never financially stable. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has dedicated himself to building a better kind of golem.

Motivation: He has passion for adventuring and risk.

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Scribe

Voice: Sleepy voice

Attributes [hide]

Alex Braxton, Male Human Aristocrat 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)17 (+3) 12 (+1)14 (+2)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 11
Languages Common, Druidic, Orc, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +5

Possessions: 160 gp. 1 Darkwood Buckler.


Social Check DCs


Damien Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a yellow shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His hair is long and blonde with streaks of white, and is pulled back with small yellow clips. His beard is white, braided, and well cared for. He has gleaming, smiling violet eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is afraid of women and trembles around them

History: The child of a Glassblower, who enjoyed hunting, Damien was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is greedy; and he's looking for his big break

Flaws: Antagonistic, Shy. Bonds: Nature, Adventurer, Rich. Occupation: Courier

Voice: Soft and mumbly

Attributes [hide]

Damien Wildheart, Male Halfling Druid 5
Small (2'11") Halfling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)15 (+2) 8 (-1)17 (+3)
Skills Animal Handling +2, Investigation +5
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Fire opal (1400 gp). White opal (1400 gp). Black pearl (800 gp). 1 Minor magic item.


Social Check DCs


Shivering Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. Beneath his clothing is a huge mess of scar tissue. His fur is orange and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He snorts whenever he laughs or is feeling confident. He is used to getting what he wants. In part because he is a meticulous planner.

History: Shivering was born in the west. At a young age he loved to build and create. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep

Ideals: Professionalism, Persistence. Flaws: Insomniac. Bonds: Slave, Nature. Occupation: Junk Dealer

Voice: Russian accent

Attributes [hide]

Shivering Of Snakes, Male Tabaxi Cleric 8
Medium (5'0") Tabaxi, Lawful Good (CR 8)
Armor Class 13
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)12 (+1) 16 (+3)17 (+3)
Skills Perception +6, Stealth +6
Senses Passive Perception 16
Languages Common, Druidic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 120 pp. Blue sapphire (500 gp). Banded agate (4 gp). White pearl (140 gp). Rose (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Taklinn Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear black clothing when he does not wear armor. His hair is long and golden with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. He has blue eyes.

Personality: Aggressive, abrasive, and angry, Taklinn embodies much of what other species detest in the Dwarves. He works hard and plays hard.

History: Taklinn was raised in a hard working conservative environment. Through the years after Taklinn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Taklinn's mother didn't care for him much, and the feeling was mutual. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Taklinn never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and wants his loneliness to end

Flaws: Antagonistic, Hedonist. Bonds: Job, In love, Has a crush. Occupation: Bricklayer

Voice: Timid voice

Attributes [hide]

Taklinn Rumnaheim, Male Dwarf Expert 7
Medium (3'11") Dwarf, Chaotic Good (CR 7)
Armor Class 13
Hit Points 37 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)16 (+3) 17 (+3)13 (+1)
Skills Deception +4, Insight +6
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Auran, Goblin
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 300 gp. Aquamarine (500 gp).


Social Check DCs

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