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Advanced [show]


Drogo Harlow, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His moppish white hair is in a traditional bowl cut. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: While he acts the brute, he is far gentler than he would appear. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born into a rich family. He moved from fad to fad and when he turned 15 he discovered singing. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Philantrophist, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Priest

Voice: Cold and demanding tone

Attributes [hide]

Drogo Harlow, Male Human Commoner 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)14 (+2) 16 (+3)12 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Celestial, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp. Hematite (11 gp).


Social Check DCs


Valafar Sarcasm, Male Tiefling [Permalink]

Personal [hide]

Description: He wears professional attire. His white hair is slicked back into a classic pompadour. His silver eyes have a joyful gleam in them most of the time.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the south. His mother took him hunting and taught him how to get in the mind of other creatures. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.

Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Bonds: Attractive, Nature, Immigrant, Job. Occupation: Blacksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Valafar Sarcasm, Male Tiefling Warrior 1
Medium (6'10") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)12 (+1) 12 (+1)11 (+0)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 100 sp.


Social Check DCs


Dreali Adler, Male Half-Elf [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. He has a black handlebar mustache and slicked back black hair. His green eyes have a joyful gleam in them most of the time.

Personality: He has a massive crush on the younger sibling of the Barrister who has hired him part-time. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sculptor. He hasn't told them the truth, but wants to settle down with them.

Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions

Bonds: Has a crush, Adventurer, Slave, Mentor, Criminal record. Occupation: Barrister

Voice: Scratchy, weak

Attributes [hide]

Dreali Adler, Male Half-Elf Bard 1
Medium (5'3") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)15 (+2) 16 (+3)13 (+1)
Skills History +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Terran, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 100 gp. 4 Holy water.


Social Check DCs


Fonkin Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear white pants and tee shirts. His black hair is slicked back into a classic pompadour. This hazel eyed southerner is not easily forgotten.

Personality: He snorts whenever he laughs or is feeling confident. Further he is a bit of a stoner and is frequently out of it.

History: Born in the south to a Jeweler, Fonkin learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Jeweler.

Motivation: Sabotage a competitor.

Flaws: Addict. Bonds: Job, Poor. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Fonkin Fiddlefen, Male Gnome Fighter 7
Small (3'5") Gnome, Lawful Good (CR 7)
Armor Class 12
Hit Points 62 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)8 (-1) 17 (+3)15 (+2)
Skills Persuasion +5, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 10000 sp.


Social Check DCs


Alberich Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fitting clothing which further accentuates his frame. His hair is chestnut and curly. He is baby faced.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in a small forest village. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Alberich grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alberich. He has recently gotten a pet goose that steals things from people.

Motivation: To share knowledge with the world; and balancing his hectic life and new roofer responsibilities is difficult

Ideals: Passionate, Logical. Bonds: Attractive, Nature, Criminal record, Job. Occupation: Roofer

Voice: High pitched, excited

Attributes [hide]

Alberich Rumnaheim, Male Dwarf Bard 8
Medium (4'2") Dwarf, True Neutral (CR 8)
Armor Class 11
Hit Points 60 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)17 (+3) 12 (+1)11 (+0)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Druidic, Gnome
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 80 pp. Large well-done wool tapestry (300 gp).


Social Check DCs

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