Theren Sandoval, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. His white hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Eccentric and domineering, Theren will drive conversation. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a criminal king-pin and mafia family Theren was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theren decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Butcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Extrovert. Flaws: Insane, Antagonistic. Bonds: Poor, Mentor, Criminal record. Occupation: Butcher
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 11)
Armor Class 11
Hit Points 77 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Infernal
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 600 gp. Silver comb with moonstones (100 gp). Gold and topaz bottle stopper cork (400 gp).
Aust Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears dull violet sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He has wavy brown hair. His eyes are gray.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised in a mountains tribe. He dropped out of school before completing his studies. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and marry his sister to traveling adventurers
Ideals: Disciplined, Logical. Flaws: Impulsive. Bonds: Poor, Nature. Occupation: Armorer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 48 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 9 (-1) | 16 (+3) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Goblin, Gnome
Attacks Melee +8 / 4d4+4, Ranged +6 / 4d4+2, Grapple +4
Possessions: 3000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Gold and topaz bottle stopper cork (1200 gp). Black velvet mask with numerous citrines (130 gp). Sapphire pendant on gold chain (500 gp). 1 Medium magic item.
Cagak Branson, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his spear. His chestnut hair is singed and shortened. His blue eyes lackadaisically let the world flow into them.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. Cagak was born on a far southern island where he grew up under the tutelage of his father, an expert Glassblower. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cagak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it.
Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Glassblower
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 34 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Terran, Druidic, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +6
Possessions: 1500 gp. Deep blue spinel (400 gp).
Lone Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a black collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His lavender fur is long and unkept. He has gleaming, smiling amber eyes.
Personality: Stoic and calm, he prefers to meditate than take action. Energy wise he seems alert and responsive.
History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He left for the south, certain he would find work there.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Spy
Voice: Russian accent
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 9)
Armor Class 11
Hit Points 53 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
Possessions: 500 gp. Star rose quartz (20 gp). Black pearl (1300 gp). Moss agate (5 gp). Malachite (5 gp). Silver pearl (110 gp). Red spinel (110 gp). 1 Minor magic item.
Aramil Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'0" and wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair has been sun bleached extensively. He wears an eyepatch.
Personality: He is a Knight first and foremost. He believes firmly that knowledge should be universal. He believes the world needs to unite to get rid of dire rats once and for all.
History: Aramil lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He struck the Knight job and began his own company from there.
Motivation: He wants revenge against dire rats; and expand his business
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Enemies, Family. Occupation: Knight
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Goblin
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
