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NPC Generator

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Kyle Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair, when down, is lengthy. His eyes are hazel.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved out south to avoid the crime he committed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Athletic, Joker, Logical. Bonds: Rich, Criminal record. Occupation: Interpreter

Voice: Middle-eastern accent

Attributes [hide]

Kyle Winterbourne, Male Human Bard 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)10 (+0) 15 (+2)11 (+0)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 1000 cp. 3 Thunderstones.


Social Check DCs


Fonkin Leffery, Male Gnome [Permalink]

Personal [hide]

Description: 3'2" and muscular, this western man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a flattop hair cut. His eyes are amber.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born into a rich family. Through the years after Fonkin was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Fonkin's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Marshal

Voice: Laughs frequently while speaking

Attributes [hide]

Fonkin Leffery, Male Gnome Monk 5
Small (3'2") Gnome, Lawful Good (CR 5)
Armor Class 12
Hit Points 47 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)8 (-1) 10 (+0)16 (+3)
Skills Deception +6
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. Deep blue spinel (1300 gp). Azurite (9 gp). Freshwater pearl (9 gp). Iolite (50 gp). 1 Minor magic item.


Social Check DCs


Rathkran Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears loose pants and a collared shirt complete with sweater beneath his coat. Beneath his clothing is a huge mess of scar tissue. His rusty crest is lengthy. This red eyed southerner is not easily forgotten.

Personality: Abrasive and pushy, he has a hard time making friends. He always tries to repair and not replace. It was this mentality that drove him into the Mayor business.

History: He was born in the south. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rathkran took refuge in the large cave and found the beat up nunchaku and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's attracted to the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Persistence. Flaws: Antagonistic. Bonds: Slave, Immigrant, Nature. Occupation: Mayor

Voice: Complex vocabulary, royal

Attributes [hide]

Rathkran Lhamboldennish, Male Dragonborn Warlock 7
Medium (6'2") Dragonborn, Lawful Evil (CR 7)
Armor Class 13
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)17 (+3) 13 (+1)12 (+1)
Skills Investigation +6, Stealth +6
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: 1 Minor magic item.


Social Check DCs


Prâk Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He has wavy black hair. His eyes are likewise blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with finding treasure.

History: Prâk hails from a village terrorized by goblins. Through the years after Prâk was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Prâk's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and to settle down with his crush

Flaws: Antagonistic. Bonds: Job, Adventurer, Enemies, Has a crush. Occupation: Mortician

Voice: Relaxed voice

Attributes [hide]

Prâk Marlee, Male Half-Orc Paladin 1
Medium (5'0") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 10 (+0)11 (+0) 9 (-1)11 (+0)
Skills Stealth +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Norkruuth Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a tan vest and prefers pastel and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His crest is green and curly. He has gold eyes and a tan hat with a pastel feather.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Animals are drawn to him, and he is able to talk to them.

History: He was born the only child of a wealthy merchant. His mother was a mechanic, and taught him how to fix just about anything. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and many giants want him driven away

Ideals: Opinionated, Gifted, Entrepeneur, Persistence. Flaws: Ugly. Occupation: Barber

Voice: Farmer accent

Attributes [hide]

Norkruuth Dhyrktelonis, Male Dragonborn Commoner 3
Medium (6'3") Dragonborn, Lawful Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)13 (+1) 14 (+2)11 (+0)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1100 sp.


Social Check DCs

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