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NPC Generator

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Advanced [show]


Bulzo High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant blue.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great joy in being the best Gardener in town.

History: He was born in the south. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Entrepeneur, Passionate. Flaws: PTSD. Bonds: Job, Immigrant. Occupation: Gardener

Voice: Spits words with contempt

Attributes [hide]

Bulzo High-hill, Male Halfling Wizard 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)11 (+0) 12 (+1)11 (+0)
Skills Investigation +3, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 600 gp. Malachite (13 gp). Moonstone (40 gp). Violet garnet (700 gp). Banded agate (13 gp).


Social Check DCs


Zûmug Reed, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a black vest and prefers pastel and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is knotted and matted. His eyes are blue and he is always smoking a pipe.

Personality: Cocky and sure of himself, he believes he is the best Tailor born in the past three hundred years. He also is a firm believer in the manly ideal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Mercenary, but he got bored and became a Tailor. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Tailor

Voice: Uses lots of figures of speech

Attributes [hide]

Zûmug Reed, Male Half-Orc Warlock 7
Medium (5'11") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 61 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)8 (-1) 13 (+1)12 (+1)
Skills History +2, Insight +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 8000 sp. Carnelian (50 gp). Peridot (50 gp). Coral (150 gp). Black pearl (1000 gp).


Social Check DCs


Dabbledob Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy brown beard and wild brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily eccentric. He invites people to come help in his community garden.

History: Dabbledob was born with his father's beautiful face. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Athletic, Philantrophist. Flaws: Insane. Bonds: Attractive. Occupation: Bricklayer

Voice: Scandinavian accent

Attributes [hide]

Dabbledob Waggletop, Male Gnome Aristocrat 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)14 (+2) 17 (+3)16 (+3)
Skills Deception +5, Religion +4
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 8000 cp.


Social Check DCs


Paymon Flight, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears long strands of amber and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has no hair. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: Prone to second guessing himself, he comes off as nervous. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Paymon took refuge in the large cave and found the beat up crossbow and armor he uses now. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Performer

Voice: Cold and demanding tone

Attributes [hide]

Paymon Flight, Male Tiefling Fighter 18
Medium (5'11") Tiefling, Chaotic Neutral (CR 18)
Armor Class 12
Hit Points 106 (18d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 10 (+0)16 (+3)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +2

Possessions: 8000 gp. Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Fire opal pendant on a fine gold chain (600 gp). Silver comb with moonstones (600 gp). Gold dragon comb with red garnet eye (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Large well-done wool tapestry (400 gp). Fire opal pendant on a fine gold chain (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Gold dragon comb with red garnet eye (1100 gp). A delicate silver chain set with a tourmaline (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved bone or ivory statuette (30 gp). Large well-done wool tapestry (400 gp). Silver comb with moonstones (600 gp). Gold music box (4000 gp). Solid gold idol (300 gp). Gold music box (4000 gp). Golden circlet with four aquamarines (6000 gp). Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (1100 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Lone In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear blue clothing when he does not wear armor. He has dyed his greying lavender fur a little too much giving a sharp lavender color. He has hazel eyes and a blue hat with a grey feather.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Lone grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He ran away from his former home and has been making his living as a Herbalist for the past few years.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Fighting. Bonds: Attractive, Adventurer, Job. Occupation: Herbalist

Voice: Draws out vowels

Attributes [hide]

Lone In the Wind, Male Tabaxi Warrior 4
Medium (6'2") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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