Cockaby Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: This man is well dressed, but even with his fine clothing he looks run-down. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His auburn hair is drawn into a tight pony tail with a rose scrunchie. His eyes are hazel and beady.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Energy wise he seems alert and responsive.
History: He got into the Butcher business at a young age. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 10 years.
Motivation: To be a Dilettante again; and further expansion of business
Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Rich, Job. Occupation: Butcher
Voice: Soft and melodious
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Five Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a grey shirt with thin white vertical stripes and black pants. His lavender fur is thinning but still full. His blue eyes dart from person to person to random spaces in the air.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Animals are drawn to him, and he is able to talk to them.
History: He was raised in a desert tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Masseuse work with an outfit from a few towns over. Masseuse work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Servant, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Gifted. Bonds: Nature, Job. Occupation: Masseuse
Voice: Posh accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Masterwork Musical instrument.
Whurbin Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear flannel. He keeps his auburn hair in a flapper bob. His blue eyes are passionate and lively.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is used to getting what he wants. In part because he is a meticulous planner.
History: Whurbin was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has achieved small success as a Glassblower.
Motivation: His relatives are trying to arrange a marriage; and he is terrified, and will act out of fear
Ideals: Professionalism. Flaws: Terse, Fearful. Bonds: Family, Job. Occupation: Glassblower
Voice: Strong lisp
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: Silver-plated steel longsword with jet jewel in hilt (100 gp).
Adrik Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. His hair is long and white with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. This blue eyed northerner is not easily forgotten.
Personality: He is witty, but his monotone delivery comes off as unnerving Around other people he will do his best to conceal his emotions and appear jolly.
History: He comes from a rich northern family. His family was turned out during the war. He and his family wandered north to less war torn lands. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Adrik never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Shy, PTSD. Bonds: Rich, In love. Occupation: Actor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Coral (80 gp). Alexandrite (300 gp). Malachite (9 gp).
Korfel Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is lazy and tries to find solutions quickly.
History: He was born in the south. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Antagonistic, Lazy. Bonds: Slave, Immigrant. Occupation: Barkeep
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 74 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Elven, Draconic
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 2000 gp. Violet garnet (1300 gp). Zircon (70 gp). Coral (60 gp). Amethyst (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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