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NPC Generator

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Advanced [show]


Merihim Sharp, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man wears light armors faded through time and improper care. His clothes are grease stained in places. His chestnut hair is still thick. He tend to wears goggles to shield his eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is an amazing painter.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined, Gifted. Bonds: Poor, Immigrant. Occupation: Gardener

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Merihim Sharp, Male Tiefling Aristocrat 17
Medium (5'11") Tiefling, Lawful Neutral (CR 17)
Armor Class 12
Hit Points 96 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)17 (+3) 12 (+1)14 (+2)
Skills Athletics +7, Religion +9
Senses Passive Perception 11
Languages Common, Draconic, Orc, Abyssal
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +9

Possessions: 3000 gp. Silver comb with moonstones (200 gp). Large well-done wool tapestry (400 gp). Silver chalice with lapis lazuli gems (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (1000 gp). Large well-done wool tapestry (400 gp). Silver chalice with lapis lazuli gems (130 gp). Brass mug with jade inlays (400 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Solid gold idol (1100 gp). Carved bone or ivory statuette (10 gp). Jeweled anklet (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold dragon comb with red garnet eye (1000 gp). Brass mug with jade inlays (400 gp). Embroidered and bejeweled glove (3000 gp). Large well-done wool tapestry (400 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). Embroidered and bejeweled glove (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Kellen Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of maces on his belt, each one with a aquamarine on the hilt. His tied-back hair is auburn. He is baby faced.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in a small village he learned the ways of the warrior from his mother. In his 16th year, his parents were killed by a giants raid, leaving Kellen alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Wants to have a good time and be beloved; and a deep hatred of giants

Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Enemies. Occupation: Farmer

Voice: Posh accent

Attributes [hide]

Kellen Humplebumple, Male Gnome Barbarian 11
Small (3'2") Gnome, True Neutral (CR 11)
Armor Class 14
Hit Points 95 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 11 (+0)18 (+4) 12 (+1)19 (+4)
Skills Arcana +8, Stealth +7
Senses Passive Perception 11
Languages Common, Gnome, Orc, Terran, Sylvan, Gnoll
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tûmûg Nash, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. His silver hair is smooth and relatively long. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not trust anyone and sleeps with one eye open.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He ran away from his former home and has been making his living as a Farmer for the past few years.

Motivation: He doesn't get along with people that don't share his tastes; and sabotage a competitor

Ideals: Artistic, Impeccable. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Job. Occupation: Farmer

Voice: Deep voice with rolling R's

Attributes [hide]

Tûmûg Nash, Male Half-Orc Barbarian 4
Medium (6'6") Half-Orc, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)11 (+0) 10 (+0)13 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Bertram Blakeley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue vest and prefers white and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his auburn hair in a flapper bob. His thin eyebrows rest above his beady blue eyes.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. By chance he met his brother recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Rich, Family. Occupation: Gardener

Voice: Complex vocabulary, royal

Attributes [hide]

Bertram Blakeley, Male Human Rogue 11
Medium (5'4") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 72 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 17 (+3)15 (+2)
Skills History +5, Medicine +7
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 40 pp. White pearl (120 gp). Violet garnet (900 gp). Red-brown spinel (120 gp). Sardonyx (20 gp). Onyx (20 gp). Black pearl (900 gp). Freshwater pearl (7 gp). Jet (120 gp).


Social Check DCs


Drifting In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears a black shirt with thin green vertical stripes and tan pants. His orange fur is singed and shortened. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Abrasive and pushy, he has a hard time making friends. He is able to make almost anything out of random pieces of junk.

History: He was born a particularly ugly child, much to the horror of his parents. In his youth he was a Stableman, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He was granted psionic powers by his dying sister.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic, PTSD. Occupation: Roofer

Voice: Dark and ominous

Attributes [hide]

Drifting In the Wind, Male Tabaxi Expert 4
Medium (5'7") Tabaxi, Lawful Good (CR 4)
Armor Class 14
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 9 (-1)9 (-1) 10 (+0)13 (+1)
Skills Deception +3, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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