Seven Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He carries with him a set of falchions, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears his orange fur up. His ears are large.
Personality: A deeply religious man he believes everything happens for a reason. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the north to a Tanner, Seven learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure
Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Rich, Job. Occupation: Tanner
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 68 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 1500 gp. Eye agate (5 gp). Rich purple corundum (500 gp). 1 Minor magic item. 1 Minor magic item.
Shump Gracey, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of death around his neck, and a dagger on his belt, and sports empty pouches on his belt. With bright blonde hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: His tongue was cut out and he uses sign language. He works hard and plays hard.
History: His mother raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and to reunite with his old friends
Ideals: Fighting. Flaws: Disease, Hedonist. Bonds: Nature, Adventurer. Occupation: Server
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 10 (+0) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
Possessions: Just what you see.
Felgrat Home, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a small bristly mustache and wavy chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Felgrat is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Felgrat was born the youngest of three triplets. When Felgrat reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their daughter. He worked as a Cartwright, and he later adopted a second daughter.
Motivation: An old rival family wants him found.
Ideals: Extrovert, Impeccable. Bonds: Attractive, Family, Military. Occupation: Cartwright
Voice: Australian accent
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 1 Minor magic item.
Oren Kitchur, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is matted, messy, and big. His ears are large.
Personality: He is very quiet and rarely speaks above a whisper. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the south, but his parents moved at a very young age to the east. Cursed with vampirism at a very young age, Oren has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Shy, Antagonistic, Disease. Bonds: Immigrant. Occupation: Server
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
Fibblestib Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a skull on it. He has dyed his greying silver hair a little too much giving a sharp silver color. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also has developed a complete distrust of the Painter profession.
History: He was born on a small isolated farm. His parents enrolled him in a Sorcerer school at a young age so that he could practice his druidic talents. He inherited the family business which he has now maintained for 6 years.
Motivation: To be a Painter again.
Ideals: Joker, Gifted. Bonds: Attractive, Job, Nature. Occupation: Herbalist
Voice: Smooth and feminine
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 6)
Armor Class 13
Hit Points 28 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 1000 gp. Chalcedony (60 gp). 1 Minor magic item. 1 Minor magic item.
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