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NPC Generator

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Advanced [show]


Zepar Belief, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair, when down, is lengthy. His white unseeing eyes seem to look past you.

Personality: He is extraordinarily eccentric. He is afraid of men and trembles around them

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was a soldier and died while he was still young. Zepar was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Disease, Insane, Shy. Bonds: Immigrant, Military. Occupation: Weaver

Voice: Whispers

Attributes [hide]

Zepar Belief, Male Tiefling Commoner 1
Medium (5'6") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)11 (+0) 9 (-1)19 (+4)
Skills Investigation +2, Persuasion +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Andram Charm, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a worn and beaten armor. His silver hair is smooth and relatively long. His eyes are likewise black. His teeth are white and perfect.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is afraid of women and trembles around them

History: Born in the east to a Shipwright, Andram learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Shipwright soon after.

Motivation: He is compelled to act according to his religious beliefs; and to be a fortune-teller again

Flaws: Shy. Bonds: Attractive, Job, Religious. Occupation: Shipwright

Voice: pre-pubescent

Attributes [hide]

Andram Charm, Male Tiefling Barbarian 3
Medium (5'0") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)11 (+0) 11 (+0)13 (+1)
Skills Stealth +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Nadarr Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears tattered old clothes. His blue crest, when down, is lengthy. His red unseeing eyes seem to look past you.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Nadarr grew up listening to his father's many stories. A freak accident while working with his Shepherd father left him crippled. During his travels, Nadarr and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nadarr discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Nadarr fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Impeccable. Flaws: Ugly, Disease, Insomniac. Bonds: Adventurer. Occupation: Unemployed

Voice: Tuts and clicks tongue

Attributes [hide]

Nadarr Caavylteradyn, Male Dragonborn Wizard 8
Medium (6'3") Dragonborn, Neutral Evil (CR 8)
Armor Class 12
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 600 gp. Aquamarine (400 gp). Jasper (50 gp).


Social Check DCs


Emerald Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he usually wears his blue robe and has his sickle always slung over his shoulder. His cinnamon fur, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was a soldier and died while he was still young. Emerald was left his mother's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane. Bonds: Nature, Enemies, Slave, Military. Occupation: Bather

Voice: French accent

Attributes [hide]

Emerald Treat, Male Tabaxi Monk 13
Medium (5'9") Tabaxi, Lawful Good (CR 13)
Armor Class 12
Hit Points 55 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)15 (+2) 14 (+2)13 (+1)
Skills Intimidation +5, Nature +6
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 1000 gp. Eyepatch with mock eye of sapphire and moonstone (2400 gp). Carved bone or ivory statuette (30 gp). 1 Minor magic item.


Social Check DCs


Uthemar Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is bristling with hidden weapons, mostly bows and tridents. With a patchy auburn beard and wild auburn hair. He has several tiny jet earrings on each ear.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is lazy and tries to find solutions quickly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Uthemar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Uthemar. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Cynical, Lazy. Bonds: Attractive, Criminal record, Rich. Occupation: Laborer

Voice: Sensual and smooth

Attributes [hide]

Uthemar Nailo, Male Half-Elf Barbarian 3
Medium (5'9") Half-Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 18 (+4)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1100 sp. Tiger eye turquoise (15 gp). Onyx (50 gp). Obsidian (15 gp). 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs

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