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NPC Generator

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Advanced [show]


Ozyman Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, green, dusty cloak. He carries with him a set of morningstars, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His brown hair is lengthy. He has a dull look in his green eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He can't help but pocket interesting objects he comes across

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Guard arts, while his mother instructed him in etiquette, music and courtly manner. His father was very strict, and drilled into him lessons on being the perfect gentleman. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting, Impeccable. Flaws: Antagonistic, Greedy. Bonds: Criminal record, Rich. Occupation: Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Ozyman Sunmeadow, Male Halfling Aristocrat 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Acrobatics +7, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Druidic
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 800 gp. Brown-green garnet (140 gp).


Social Check DCs


Dynamic Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his cinnamon fur in a pixie cut. His copper eyes peer out from beneath his feathered grey hat.

Personality: He is overprotective of those who hire his services. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a slaver, Dynamic was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.

Ideals: Athletic. Bonds: Guardian, Adventurer, Mentor. Occupation: Shoemaker

Voice: Pronounces O like U

Attributes [hide]

Dynamic Of Snakes, Male Tabaxi Aristocrat 2
Medium (6'2") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)8 (-1) 17 (+3)16 (+3)
Skills Deception +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Pikar Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: 2'11" and lanky with angular features, he is an attractive figure. He wears an entirely green suit with tan socks and a vest with buckled shoes. He wears a Stetson hat to cover his moderate length golden hair. He is very pretty but has cold, dead eyes.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He never wears the same outfit twice, unless he absolutely has to.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his painting dream.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic, Gifted. Flaws: Insane. Bonds: Attractive, Mentor. Occupation: Gardener

Voice: Creaky witch voice

Attributes [hide]

Pikar Appleblossom, Male Halfling Fighter 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 28 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)13 (+1) 17 (+3)15 (+2)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 40 pp. Deep blue spinel (300 gp). Freshwater pearl (9 gp). Jet (120 gp). Azurite (9 gp).


Social Check DCs


Theobald Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is bald on top and has large red tufts of hair around his ears. His ears are large.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to him, and he is able to talk to them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Body Guard

Voice: Italian accent

Attributes [hide]

Theobald Netyoive, Male Half-Elf Commoner 13
Medium (5'5") Half-Elf, Lawful Good (CR 13)
Armor Class 12
Hit Points 48 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)10 (+0) 16 (+3)16 (+3)
Skills Persuasion +7, Religion +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 2000 gp. Bloodstone (60 gp). Star rose quartz (60 gp). Deep blue spinel (700 gp). Rose (60 gp). Alexandrite (700 gp). Bloodstone (60 gp). Deep blue spinel (700 gp). Hematite (4 gp).


Social Check DCs


Harvest Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white fur is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the south to a Assassin, Harvest learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He has achieved small success as a Assassin.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and further expansion of business

Ideals: Fighting, Athletic, Joker. Bonds: Attractive, Job. Occupation: Assassin

Voice: Irish accent

Attributes [hide]

Harvest Mirror, Male Tabaxi Ranger 6
Medium (6'8") Tabaxi, Lawful Evil (CR 6)
Armor Class 15
Hit Points 59 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 17 (+3)12 (+1) 11 (+0)9 (-1)
Skills Acrobatics +8, Medicine +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +8 / 2d6+5, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 60000 cp. Eyepatch with mock eye of sapphire and moonstone (2000 gp).


Social Check DCs

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