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NPC Generator

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Advanced [show]


Hupe Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: A 3'0" eastern man, he is generally shirtless and showing off his tattooed chest. His white hair, when down, is lengthy. His hazel eyes peer out from beneath his small brown hat.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Bricklayer in town.

History: He was born blind and as such lacked many opportunities for work. Like his father and his brother before him, after school he went straight into learning to become a Bricklayer. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Ideals: Persistence. Flaws: Disease, Antagonistic. Bonds: Job, Religious. Occupation: Bricklayer

Voice: Excited and jittery

Attributes [hide]

Hupe Swiftwhistle, Male Halfling Druid 1
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 16 (+3)8 (-1)
Skills Acrobatics +3, History +3
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 160 gp. 3 Tanglefoot bags.


Social Check DCs


Fragrant Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a grey shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His gray fur is kept up in a ponytail inside a small hat. His eyes are amber.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born several months after his father was called into army service. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Flaws: Insomniac, Antagonistic. Bonds: Mentor, Military, Criminal record. Occupation: Body Guard

Voice: Posh accent

Attributes [hide]

Fragrant Of Ale, Male Tabaxi Rogue 1
Medium (6'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)13 (+1) 16 (+3)14 (+2)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Roland Tindall, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is lengthy and is close to two feet long. His fierce amber eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great joy in being the best Shoemaker in town.

History: He was born the only child of a wealthy merchant. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Shy, PTSD. Bonds: Rich, Job. Occupation: Shoemaker

Voice: Squeaky

Attributes [hide]

Roland Tindall, Male Human Cleric 11
Medium (5'11") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 71 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)8 (-1) 10 (+0)15 (+2)
Skills Intimidation +6, Medicine +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Barney, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a red vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his red boots flare out at the collars. His auburn hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses divination through singing.

History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To get a good night's sleep; and he is greedy

Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Rich, Attractive. Occupation: Priest

Voice: Ums and uhs a lot

Attributes [hide]

Gomory Barney, Male Human Commoner 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Marbas Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a Stetson hat to hide his balding. His eyes are a pleasant silver.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He got into the Fisher business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted from career to career and currently works as a Fisher.

Motivation: To reunite with his absent father; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Entrepeneur. Bonds: Family, Job. Occupation: Fisher

Voice: Low and grunting

Attributes [hide]

Marbas Cheer, Male Tiefling Cleric 13
Medium (5'8") Tiefling, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 87 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)16 (+3) 13 (+1)16 (+3)
Skills Arcana +7, Nature +7
Senses Passive Perception 11
Languages Common, Orc, Elven, Gnoll
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136554

Possessions: 4000 gp. A roughly beaten golden orb (180 gp). A necklace of small pink pearls (3000 gp). Cloth of gold vestments (180 gp). Golden circlet with four aquamarines (3000 gp). Gold dragon comb with red garnet eye (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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