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NPC Generator

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Advanced [show]


Curran Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a pastel cloak and cross-gartered white stockings. His chestnut hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved out south to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: To find somewhere to settle down; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Flaws: Disease, Mundane. Bonds: Family, Criminal record. Occupation: Miner

Voice: Stutters

Attributes [hide]

Curran Littlefoot, Male Halfling Wizard 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 20 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)11 (+0) 15 (+2)16 (+3)
Skills Animal Handling +5, Intimidation +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 60 pp.


Social Check DCs


Burto Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a lot of dark rich colors, with gold accents. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. He uses divination through singing.

History: He was born in the south, but his parents moved at a very young age to the east. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Burto and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Crown-heir

Voice: Speaks in third person

Attributes [hide]

Burto Wildheart, Male Halfling Druid 4
Small (3'2") Halfling, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)10 (+0) 8 (-1)8 (-1)
Skills Arcana +2, Persuasion +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Emerald Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear flannel. His fur is short and yellow. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: To get a good night's sleep.

Ideals: Athletic, Joker. Flaws: Insomniac, Insane. Bonds: Criminal record. Occupation: Ruler

Voice: Prounounces S like Z

Attributes [hide]

Emerald Wind, Male Tabaxi Adept 6
Medium (6'2") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)16 (+3) 17 (+3)19 (+4)
Skills Intimidation +7, Investigation +6
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silent In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'9" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his beige fur in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a Layabout, his mother struggled to pay the bills. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Painter like his mother before him.

Motivation: He is content; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Fearful, Mundane. Bonds: Attractive, Poor, Job. Occupation: Painter

Voice: Sore throat, cough

Attributes [hide]

Silent In the Storm, Male Tabaxi Commoner 10
Medium (6'9") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 57 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 10 (+0)11 (+0)
Skills Acrobatics +6, Athletics +5
Senses Passive Perception 10
Languages Common, Infernal, Halfling
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +5

Possessions: 700 gp. Moss agate (7 gp). Black opal (1200 gp). Sardonyx (30 gp). Amethyst (100 gp).


Social Check DCs


Whurbin Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears black painted combat armor at almost all times. His black hair is greying along the sides and has receded to reveal a widow's peak. He has gray eyes and a black hat with a brown feather.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Whurbin was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: Meet up once more with his childhood friend.

Ideals: Logical. Bonds: Poor, Family, Adventurer. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Whurbin Gorunn, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)9 (-1) 12 (+1)14 (+2)
Skills Deception +4, History +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Solid gold idol (500 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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