Conrad Morton, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His moppish golden hair is in a traditional bowl cut. His green eyes are slightly larger than normal.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His father raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and balancing his hectic life and new sculptor responsibilities is difficult
Bonds: Attractive, Guardian, Rich, Nature, Job. Occupation: Sculptor
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 200 sp.
Mormog Halsey, Male Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned male tends to wear a black poncho over his likewise colored trousers and shirt. He is tall, broad shouldered and powerfully built. His chestnut hair is still thick. His eyes, though not visible through his cowl, are brown.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Flaws: Antagonistic. Bonds: Adventurer, Immigrant, In love. Occupation: Junk Dealer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aura Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red fur is lengthy. His ears are large.
Personality: Overbrimming with self-confidence, Aura isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Born to a pair of adventurers, Aura grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Aura was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He is greedy; and many gnolls want him driven away
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Enemies, Adventurer. Occupation: Slave Trader
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 7)
Armor Class 14
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 9000 sp. Moss agate (4 gp). 1 Minor magic item.
Diggory Fidget, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He keeps his red hair in a flapper bob. He wears large thick round spectacles.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has all his life been fascinated with poetry.
History: Born to a pair of adventurers, Diggory grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.
Ideals: Athletic, Fighting, Artistic. Bonds: Attractive, Adventurer. Occupation: Dilettante
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 800 gp. Banded agate (4 gp). Banded agate (4 gp). Alexandrite (1500 gp). Smoky quartz (70 gp). 1 Minor magic item.
Fivin Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He very much looks the part of a Sellsword. He is bald on top and has large brown tufts of hair around his ears. He has brown eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is frequently practicing swordplay.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He ran away from his former home and has been making his living as a Sellsword for the past few years.
Motivation: He wants nothing more than to rejoin the army; and to find somewhere to settle down
Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Job, Military. Occupation: Sellsword
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 13)
Armor Class 11
Hit Points 74 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Terran, Orc, Infernal, Celestial
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 200 pp. Aquamarine (1100 gp). Golden pearl (80 gp). Emerald (600 gp). Aquamarine (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
