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Foxilon Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green costume with the symbols of his god on his torso. His hair is short and golden. His eyes are gray and catlike.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Foxilon took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Bonds: Nature, Family, Adventurer. Occupation: Stableman

Voice: Dark and ominous

Attributes [hide]

Foxilon Fastfoot, Male Halfling Warrior 3
Small (3'0") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)13 (+1) 11 (+0)15 (+2)
Skills Insight +2, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Maagog Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears just a red suit. His copper crest is slicked back into a classic pompadour. His fierce gold eyes like to dwell on things.

Personality: He never swears and excessively uses polite adverbs when speaking. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Animal Trainer, his mother struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Many brigands want him driven away; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Adventurer, Poor, Has a crush, Enemies. Occupation: Carter

Voice: Hissing voice

Attributes [hide]

Maagog Lhamboldennish, Male Dragonborn Paladin 6
Medium (6'3") Dragonborn, Lawful Evil (CR 6)
Armor Class 12
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dûsh Everleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, white shirt, and green tie. He has a slight overbite and is overall scrawny. His hair is long and silver with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. His blue eyes peer out from beneath his Stetson black hat.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Dûsh was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He got away from his former life and has fallen to alcoholism.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Ideals: Persistence. Flaws: Antagonistic, Impulsive, Addict. Bonds: Family. Occupation: Performer

Voice: Jamaican accent

Attributes [hide]

Dûsh Everleigh, Male Half-Orc Barbarian 7
Medium (5'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 71 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 12 (+1)8 (-1)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Mreksh Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a worn and beaten armor. His silver crest is heavily combed to the right. His eyes are red and catlike.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born to loving parents in a slum to the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and a rival would like him out of the picture

Bonds: Poor, Attractive, Criminal record, Job. Occupation: Herbalist

Voice: pre-pubescent

Attributes [hide]

Mreksh Grrrmmballhyst, Male Dragonborn Rogue 4
Medium (6'3") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)16 (+3) 14 (+2)18 (+4)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Charles Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and sabotage a competitor

Bonds: Rich, Job, Enemies, Religious, Military. Occupation: Barber

Voice: Gruff and masculine

Attributes [hide]

Charles Staurheim, Male Human Warrior 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)9 (-1) 15 (+2)11 (+0)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4

Possessions: 30 gp.


Social Check DCs

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