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Advanced [show]


Fonkin Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long black hair is drawn into a two foot long braid. He wears an eyepatch.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Fonkin is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Fonkin took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Fletcher they were divorced and he won custody of their son. He worked as a Glassblower, and he later adopted a second son.

Motivation: Regain custody of his son.

Ideals: Athletic, Optimist, Gifted, Fighting. Flaws: Ugly. Bonds: Family. Occupation: Glassblower

Voice: Tuts and clicks tongue

Attributes [hide]

Fonkin Bafflestone, Male Gnome Barbarian 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)11 (+0) 8 (-1)16 (+3)
Skills Religion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs


Kody Axton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green armored body suit, with a simple black line shooting up and back down. He keeps his long red hair kept up in a rat tail. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Kody grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends.

Ideals: Persistence. Flaws: Impulsive. Bonds: Adventurer, Poor. Occupation: Marshal

Voice: Spits words with contempt

Attributes [hide]

Kody Axton, Male Human Commoner 1
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 8 (-1)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Fonkin Turen, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and is well dressed, but even with his fine clothing he looks run-down. His hair, while still mostly silver, has prominent grey streaks. He has gleaming, smiling hazel eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Fonkin was raised in a hard working conservative environment. He found a children's book about a Gnome Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has worked as a Carpenter like his father before him.

Motivation: Meet up once more with his childhood friend.

Flaws: Greedy, Impulsive. Bonds: Job, Adventurer. Occupation: Carpenter

Voice: Old Prospector

Attributes [hide]

Fonkin Turen, Male Gnome Commoner 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 29 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 19 (+4)11 (+0) 14 (+2)16 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Orsik Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He has dyed his greying golden hair a little too much giving a sharp golden color. He has blue eyes and a white hat with a grey feather.

Personality: Eccentric and domineering, Orsik will drive conversation. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His mother raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 3 years.

Motivation: To be a Interpreter again; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Bonds: Attractive, Slave, Nature, Job. Occupation: Assassin

Voice: Ums and uhs a lot

Attributes [hide]

Orsik Bigtoe, Male Dwarf Warrior 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Hematite (10 gp). Brown-green garnet (160 gp). Onyx (70 gp).


Social Check DCs


Joser Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He wears just a red suit. He wears a broad hat to hide his balding. He has a dull look in his gray eyes.

Personality: He is extraordinarily eccentric. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born several months after his mother was called into army service. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now spends his time doing works of charity.

Motivation: He wants to get laid; and to settle down with his crush

Ideals: Philantrophist. Flaws: Insane. Bonds: Family, Military, Has a crush. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Joser Brightmoon, Male Halfling Druid 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 17 (+3)9 (-1) 17 (+3)12 (+1)
Skills Acrobatics +7, Nature +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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