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Zaffrab Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Architect uniform. His hair is long and chestnut with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. He is very pretty but has cold, dead eyes.

Personality: Overbrimming with self-confidence, Zaffrab isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a Blacksmith, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Impeccable. Flaws: Hedonist. Bonds: Job, Attractive, Poor. Occupation: Architect

Voice: Italian accent

Attributes [hide]

Zaffrab Silverthread, Male Gnome Wizard 8
Small (3'4") Gnome, Chaotic Good (CR 8)
Armor Class 11
Hit Points 57 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 19 (+4)10 (+0) 10 (+0)16 (+3)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: Blue sapphire (1000 gp).


Social Check DCs


Fenriz Gluttony, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear brown pants and tee shirts. He keeps his chestnut hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his silver eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of a Map Maker, who enjoyed hunting, Fenriz was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Fenriz took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Wants to work out more often; and he feels threatened by others

Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Guardian, Nature. Occupation: Tanner

Voice: Stutters

Attributes [hide]

Fenriz Gluttony, Male Tiefling Fighter 6
Medium (5'10") Tiefling, Neutral Good (CR 6)
Armor Class 10
Hit Points 27 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 500 gp.


Social Check DCs


Naal Fahrend, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a yellow poncho over his likewise colored trousers and shirt. He has chestnut hair. He has a dull look in his gray eyes.

Personality: He is extraordinarily eccentric. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After months of barely getting by, Naal managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Insane. Bonds: Adventurer, Criminal record, Rich, Religious. Occupation: Crown-heir

Voice: Squeaky

Attributes [hide]

Naal Fahrend, Male Half-Elf Adept 5
Medium (4'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)11 (+0) 16 (+3)10 (+0)
Skills Medicine +6, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: Just what you see.


Social Check DCs


Jabbie Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is wearing colorful clothing, dressed as a Stylist. His white hair is cut jaggedly and amateurishly. He has gleaming, smiling amber eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Jabbie is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in the south, but his parents moved at a very young age to the west. Through the years after Jabbie was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Jabbie's father didn't care for him much, and the feeling was mutual. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Further expansion of business; and his relatives are trying to arrange a marriage

Flaws: Antagonistic. Bonds: Family, Immigrant, Has a crush, Job. Occupation: Stylist

Voice: Speaks through clenched teeth

Attributes [hide]

Jabbie Lingenhall, Male Gnome Warrior 13
Small (3'8") Gnome, Lawful Evil (CR 13)
Armor Class 13
Hit Points 94 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)10 (+0) 15 (+2)12 (+1)
Skills Athletics +4, Deception +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +5

Possessions: 700 pp. Alexandrite (1500 gp). Chrysoprase (60 gp). Rich purple corundum (1600 gp). Violet garnet (1500 gp). Amethyst (150 gp). Chrysoberyl (150 gp). Golden pearl (150 gp). Rhodochrosite (13 gp). Moonstone (60 gp). Rhodochrosite (13 gp). Peridot (60 gp). 1 Medium magic item.


Social Check DCs


Everard Oakley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a worn and beaten armor. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is the product a well kept family trust fund and as such has never really known need. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has built up a small fortune and can afford his own way.

Motivation: A strong sense of loyalty to Human people; and he's looking for his big break

Flaws: Ugly, Racist. Bonds: Adventurer, Rich, Debt. Occupation: Mason

Voice: Old thin voice

Attributes [hide]

Everard Oakley, Male Human Ranger 11
Medium (5'9") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 74 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common, Aquan, Ignan
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 1900 gp. Iolite (50 gp). Malachite (6 gp). Amethyst (160 gp). Black pearl (800 gp). Chrysoberyl (160 gp). Lapis lazuli (6 gp). Chalcedony (50 gp). 1 Minor magic item.


Social Check DCs

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