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NPC Generator

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Advanced [show]


Lone Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man wears a green feathered hat and green clothes. His clothes are grease stained in places. He wears a feathered hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to loving parents in a slum to the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the east, certain he would find work there.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Criminal record. Occupation: Sculptor

Voice: Speaks in third person

Attributes [hide]

Lone Of Passion, Male Tabaxi Druid 18
Medium (5'4") Tabaxi, Chaotic Neutral (CR 18)
Armor Class 13
Hit Points 156 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)14 (+2) 18 (+4)16 (+3)
Skills Athletics +8, Deception +9
Senses Passive Perception 14
Languages Common, Sylvan, Gnoll
Attacks Melee +8 / 5d6+2, Ranged +9 / 5d6+3, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day18655554433

Possessions: 11000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). Golden circlet with four aquamarines (6000 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp).


Social Check DCs


Godfrey Wade, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. His hair is white and curly. His eyes are green.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Godfrey hails from a village terrorized by gnolls. He married young, but lost his spouse to gnolls. He then took over the family business and is one of the better Butcher for hire.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Shy, Depressed. Bonds: Enemies, Job, Rich. Occupation: Butcher

Voice: Jamaican accent

Attributes [hide]

Godfrey Wade, Male Human Aristocrat 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)18 (+4) 15 (+2)10 (+0)
Skills Arcana +6, Investigation +6
Senses Passive Perception 12
Languages Common, Draconic, Goblin, Dwarven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Silver pearl (140 gp).


Social Check DCs


Sammal Joy, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is smooth and relatively long. His white eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is frequently practicing swordplay.

History: He was born to loving parents in a slum to the west. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: He wants nothing more than to rejoin the army; and he wants revenge against giants

Ideals: Joker. Flaws: PTSD. Bonds: Poor, Military, Enemies. Occupation: Priest

Voice: Uses sign language

Attributes [hide]

Sammal Joy, Male Tiefling Expert 14
Medium (6'5") Tiefling, Chaotic Good (CR 14)
Armor Class 13
Hit Points 40 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)17 (+3) 12 (+1)14 (+2)
Skills Animal Handling +6, Stealth +8
Senses Passive Perception 11
Languages Common, Gnome, Terran, Abyssal
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3

Possessions: 3000 gp. Bloodstone (80 gp). Blue quartz (6 gp). Sardonyx (80 gp). Lapis lazuli (6 gp). Azurite (6 gp). Violet garnet (1200 gp). Obsidian (6 gp). White pearl (60 gp). Chalcedony (80 gp). Obsidian (6 gp). Deep blue spinel (1200 gp). Blue sapphire (1500 gp). Violet garnet (1200 gp). 1 Medium magic item.


Social Check DCs


Fargrim Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He keeps his silver hair in a flapper bob. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born on a small isolated farm. In his 10th year, his parents were killed by a illithids raid, leaving Fargrim alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Weaver

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Fargrim Durthane, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Performance +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Giant
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 sp. 1 Masterwork Common Melee.


Social Check DCs


Aramil Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bald on top and has large auburn tufts of hair around his ears. He wears an eyepatch.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Gifted. Flaws: Ugly, Mundane, Disease. Occupation: Bellfounder

Voice: Mumbles to self between sentences

Attributes [hide]

Aramil Wilmont, Male Half-Elf Paladin 1
Medium (5'2") Half-Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)13 (+1) 14 (+2)14 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 110 gp. A roughly beaten golden orb (40 gp).


Social Check DCs

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