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Advanced [show]


Imsh Copeland, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'7" eastern man, he wears a fancy grey suit. His white hair, when down, is lengthy. His skin is flawless and his gray eyes scan people very quickly.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a small toy that he constantly fidgets with.

History: Imsh lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he desires power and/or immortality

Ideals: Impeccable. Flaws: Addict, Greedy. Bonds: Attractive, Family, Adventurer. Occupation: Body Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Imsh Copeland, Male Half-Orc Aristocrat 2
Medium (6'7") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)10 (+0) 14 (+2)9 (-1) 16 (+3)9 (-1)
Skills Animal Handling +5, Deception +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +2 / 1d6+0, Grapple +5

Possessions: 300 gp.


Social Check DCs


Glim Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing the road beaten gear of a warrior. His hair is always cut to a buzz. He has several tiny ruby earrings on each ear.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the south. Through the years after Glim was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Glim's father didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Mundane, Impulsive, Antagonistic. Bonds: Rich, Immigrant. Occupation: Junk Dealer

Voice: Low rumbling, strings words together

Attributes [hide]

Glim Nucklestamp, Male Gnome Druid 1
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 11 (+0)11 (+0)
Skills Athletics +3, Investigation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Solid gold idol (300 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Sun Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a yellow vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He has a moderate pudge and is not very fit. His yellow fur has been sun bleached extensively. His copper eyes peer out from beneath his deerstalker yellow hat.

Personality: He is almost excessively polite to everyone, even when angry. He works hard and plays hard.

History: Sun was born in the north. At a young age he loved to build and create. A gifted student he started as a Stylist, but he got bored and became a Healer. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wishes to resurrect an old love; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Shy, Hedonist. Bonds: Job, In love. Occupation: Healer

Voice: Excited and jittery

Attributes [hide]

Sun Of Ale, Male Tabaxi Monk 5
Medium (6'7") Tabaxi, Lawful Evil (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)15 (+2) 18 (+4)17 (+3)
Skills Insight +7, Stealth +4
Senses Passive Perception 14
Languages Common, Celestial, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Dûshrat Tickle, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Cartwright does. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He enjoys reading and quiet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Baker, but he was a colossal failure. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure.

Ideals: Logical. Flaws: Insane. Bonds: Job, Attractive, Rich. Occupation: Cartwright

Voice: Draws out vowels

Attributes [hide]

Dûshrat Tickle, Male Half-Orc Warrior 6
Medium (5'11") Half-Orc, Lawful Good (CR 6)
Armor Class 9
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)11 (+0) 9 (-1)12 (+1)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 900 gp. Jet (80 gp). Aquamarine (1400 gp). Black pearl (1400 gp).


Social Check DCs


Adam Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a card on it. With bright black hair and a scraggly beard. His gray eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also is a firm believer in the manly ideal.

History: Adam was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Adam abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Shy, Impulsive. Bonds: Poor, Adventurer. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Adam Sheldon, Male Human Commoner 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold dragon comb with red garnet eye (400 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). 1 Masterwork Thieves’ tools. 1 Good lock. 1 Magnifying glass.


Social Check DCs

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